Real-Time Diffuse Global Illumination Using Radiance Hints

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
ACM
Abstract
GPU-based interactive global illumination techniques are receiving an increasing interest from both the research and the industrial community as real-time graphics applications strive for vi-sually rich and realistic dynamic three-dimensional environments. This paper presents a fast new diffuse global illumination method that generates a sparse set of low-cost radiance field evaluation points (radiance hints) and computes an arbitrary number of diffuse inter-reflections within a given volume. The proposed approximate technique combines ideas from exiting grid-based radiance caching techniques with reflective shadow maps as well asa stochastic scheme for visibility calculations, in order to achieve high frame rates for multiple light bounces.
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@inproceedings{
10.1145:2018323.2018326
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
}, editor = {
Carsten Dachsbacher and William Mark and Jacopo Pantaleoni
}, title = {{
Real-Time Diffuse Global Illumination Using Radiance Hints
}}, author = {
Papaioannou, Georgios
}, year = {
2011
}, publisher = {
ACM
}, ISSN = {
2079-8687
}, ISBN = {
978-1-4503-0896-0
}, DOI = {
10.1145/2018323.2018326
} }
Citation