High-Performance Rendering of Realistic Cumulus Clouds Using Pre-computed Lighting

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Date
2014
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a new method for rendering realistic cumulus clouds in real time. The clouds in our approach consist of randomly rotated and scaled copies of a single reference particle. During the pre-processing, we pre-compute optical depth, single and multiple scattering inside the reference particle for every camera position, orientation and light direction, and store the information in the look-up tables. At run time, information from the look-up tables is used to compute the cloud shading, avoiding any ray marching or slicing. To control the level of detail, we introduce a new technique which provides high fidelity for close clouds while using a coarse representation for distant regions. In addition to this, we present a new method for blending particles. Compared to traditional alpha-blending, this method produces more accurate visual results by accounting for volumetric intersection. The method merges collection of individual particles into a continuous medium, and also eliminates temporal artifacts. Our technique is able to produce realistic images at high frame rates.
Description

        
@inproceedings{
10.2312:hpg.20141101
https::/diglib.eg.org:443/handle/10.2312/hpg.20141101
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
}, editor = {
Ingo Wald and Jonathan Ragan-Kelley
}, title = {{
High-Performance Rendering of Realistic Cumulus Clouds Using Pre-computed Lighting
}}, author = {
Yusov, Egor
}, year = {
2014
}, publisher = {
The Eurographics Association
}, ISSN = {
2079-8679
}, ISBN = {
978-3-905674-60-6
}, DOI = {
10.2312/hpg.20141101
https://diglib.eg.org:443/handle/10.2312/hpg.20141101
} }
Citation