TheWavelet Stream: Interactive Multi Resolution Light Field Rendering

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Date
2001
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
One of the most general image based object representations is the Light Field. Unfortunately, a large amount of data is required to reconstruct high quality views from a Light Field. In this paper, we present the wavelet stream which employs non-standard four-dimensional wavelet decomposition for Light Field compression. It allows for progressive transmission, storage, and rendering of compressed Light Field data. Our results show that 0.8% of the original coefficients or 0.3 bits per pixel, respectively are sufficient to obtain visually pleasing new views. Additionally, the wavelet stream allows for an adaptive multi-resolution representation of the Light Field data. Furthermore, a silhouetteencoding scheme helps to reduce the number of coefficients required. Our data structure allows to store arbitrary vector-valued data like RGB- or YUV-data. The Light Field data stored in the wavelet stream can be decompressed in real time for interactive rendering. For this, the reconstruction algorithm uses supplementary caching schemes.
Description

        
@inproceedings{
10.2312:EGWR/EGWR01/127-138
, booktitle = {
Eurographics Workshop on Rendering
}, editor = {
S. J. Gortle and K. Myszkowski
}, title = {{
TheWavelet Stream: Interactive Multi Resolution Light Field Rendering
}}, author = {
Peter, Ingmar
and
Straßer, Wolfgang
}, year = {
2001
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
3-211-83709-4
}, DOI = {
10.2312/EGWR/EGWR01/127-138
} }
Citation