A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display

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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, we firstly propose a partial-sampling scheme to measure the intensity transfer function of a projector. Secondly, we implement the computation of luminance surface by rendering a texture rectangle on GPU. Thirdly, we generate an unified index data for all projectors. And then we compute the masks of photometric correction using a GPU based on topological consistency. Finally we integrate the masks with a GPU-based photometric correction pipeline to achieve the photometric uniformity for multi-projector display. The GPU-based framework is a combination of the GPU-based computation and the GPU-based photometric correction pipeline, which removes the bottleneck of the computation of luminance surface, attenuation mask and black offset mask. It is shown by experimental results prove that the GPU-based framework is effective and efficient.
Description

        
@inproceedings{
10.2312:EGVE/IPT_EGVE2007/077-083
, booktitle = {
Eurographics Symposium on Virtual Environments
}, editor = {
Bernd Froehlich and Roland Blach and Robert van Liere
}, title = {{
A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display
}}, author = {
Yuan, Guodong
 and
Qin, Kaihuai
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-905674-02-6
}, DOI = {
10.2312/EGVE/IPT_EGVE2007/077-083
} }
Citation