Interactive Out-Of-Core Texturing with Point-Sampled Textures

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The visualization of huge 3D objects becomes available on common workstations thanks to highly optimized data-structures and out-of-core frameworks for rendering. However, the editing, and in particular, the texturing of such objects is still a challenging task, since usual methods for optimized rendering are not easily amenable to interactive modification. In this paper, we introduce the idea of point-sampled textures, and show how to interactively texture such a huge model at various scales, without any parameterization. An adaptive in-core point-based approximated geometry is first created by employing an efficient out-of-core point-sampling algorithm. This simplified geometry is then used for an interactive and multi-scale point-based texturing. Finally, a feature-preserving kernel is used to convert the point-based model into a global 3D texture which can be applied back on the initial huge geometry. Our technique thus provides a flexible tool to generate, edit and apply size-independent textures to a wide range of huge 3D objects thanks to point-based methods.
Description

        
@inproceedings{
10.2312:SPBG/SPBG06/067-073
, booktitle = {
Symposium on Point-Based Graphics
}, editor = {
Mario Botsch and Baoquan Chen and Mark Pauly and Matthias Zwicker
}, title = {{
Interactive Out-Of-Core Texturing with Point-Sampled Textures
}}, author = {
Boubekeur, Tamy
 and
Schlick, Christophe
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISSN = {
1811-7813
}, ISBN = {
3-905673-32-0
}, DOI = {
10.2312/SPBG/SPBG06/067-073
} }
Citation