Simulating E-Garments Oressed on Personalísed Avatars

No Thumbnail Available
Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a general computational architecture that solves the problem of the production of physical-based virtual textiles and garments (so called electronic garments or e-garments), applicable in lnternet-based electronic-commerce scenarios. We focus in the evaluation of their visual and mechanical precision, relatively to the textile quality control procedures adopted by the industry. Our proposed architecture includes a client that authors an e-garment dressed onto a personalised avatar, establishing the boundary conditions of the mechanical system and, a server, that solves the equilibrium equations through time of such system, using optimised numerical procedures. The client inputs 2D cutting patterns from apparel CAD vendors, defines the seams between the CAD patterns, sets fabric material proprieties, loads a personalised avatar into a JD scene, places the patterns relative to the JD avatar, configures simulation parameters and instructs the remate server to simulate the e-garment dressing process. We conclude with the validity of our new computationalframework for modelling e-garments made of plain-woven fabrics and the applicability of the system in a more global lnternet-based electronic commerce solutionfor on-line shopping of apparel andfashion goods.
Description

        
@inproceedings{
10.2312:pt.20021410
, booktitle = {
SIACG2002 - 1st lbero-American Symposium in Computer Graphics
}, editor = {
Xavier Pueyo
 and
Manuel Próspero dos Santos
 and
Luiz Velho
}, title = {{
Simulating E-Garments Oressed on Personalísed Avatars
}}, author = {
Dias, José Miguel Salles
 and
González, David Muifíos
 and
Gamito, Manuel Noronha
}, year = {
2022
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-194-6
}, DOI = {
10.2312/pt.20021410
} }
Citation