Embedded Implicit Stand-Ins for Animated Meshes: A Case of Hybrid Modelling

No Thumbnail Available
Date
2010
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
In this paper, we address shape modelling problems, encountered in computer animation and computer games development that are difficult to solve just using polygonal meshes. Our approach is based on a hybrid-modelling concept that combines polygonal meshes with implicit surfaces. A hybrid model consists of an animated polygonal mesh and an approximation of this mesh by a convolution surface stand-in that is embedded within it or is attached to it. The motions of both objects are synchronised using a rigging skeleton. We model the interaction between an animated mesh object and a viscoelastic substance, which is normally represented in an implicit form. Our approach is aimed at achieving verisimilitude rather than physically based simulation. The adhesive behaviour of the viscous object is modelled using geometric blending operations on the corresponding implicit surfaces. Another application of this approach is the creation of metamorphosing implicit surface parts that are attached to an animated mesh. A prototype implementation of the proposed approach and several examples of modelling and animation with near real-time preview times are presented.
Description

        
@article{
10.1111:j.1467-8659.2009.01582.x
, journal = {Computer Graphics Forum}, title = {{
Embedded Implicit Stand-Ins for Animated Meshes: A Case of Hybrid Modelling
}}, author = {
Kravtsov, D.
and
Fryazinov, O.
and
Adzhiev, V.
and
Pasko, A.
and
Comninos, P.
}, year = {
2010
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2009.01582.x
} }
Citation
Collections