Polyhedral Visual Hulls for Real-Time Rendering

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Date
2001
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power.
Description

        
@inproceedings{
10.2312:EGWR/EGWR01/115-126
, booktitle = {
Eurographics Workshop on Rendering
}, editor = {
S. J. Gortle and K. Myszkowski
}, title = {{
Polyhedral Visual Hulls for Real-Time Rendering
}}, author = {
Matusik, Wojciech
and
Buehler, Chris
and
McMillan, Leonard
}, year = {
2001
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
3-211-83709-4
}, DOI = {
10.2312/EGWR/EGWR01/115-126
} }
Citation