Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and visualisation of 3D textile samples. The ultimate objective is to develop a web-based application that allows the user to search a database for suitable textiles and to visualise selected samples using real-time photorealistic 3D animation. The innovation in this work is the combined use of photometric stereo and real-time per-pixel rendering for the capture and visualisation of textile samples. Photometric stereo is a simple method that allows both the bump map and the albedo map of a surface texture to be captured digitally. When imported into a standard graphics program these images can be used to provide 3D models with a photorealistic appearance. We have developed software that takes advantage of the advanced rendering features of consumer graphics accelerators to produce bump mapped models in real-time. The viewer can manipulate both viewpoint and lighting to gain a deeper perception of the properties of the textile sample.
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@inproceedings{
10.2312:vvg.20031011
, booktitle = {
Vision, Video, and Graphics (VVG) 2003
}, editor = {
Peter Hall and Philip Willis
}, title = {{
Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo
}}, author = {
Robb, M.
and
Spence, A.D.
and
Chantler, M.J.
and
Timmins, M.
}, year = {
2003
}, publisher = {
The Eurographics Association
}, ISBN = {
3-905673-54-1
}, DOI = {
10.2312/vvg.20031011
} }
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