Efficient Representation of Layered Depth Images for Real-time Volumetric Tests

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Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Representing Layered Depth Images (LDI) as 3D texture can be used to approximate complex, arbitrarily shaped volumes on graphics hardware. Based on this concept, a number of real-time applications such as collision detection or 3D clipping against multiple volumes can be implemented efficiently using programmable hardware. One major drawback of this image-based representation is the high video memory consumption. To compensate that disadvantage, this paper presents a concept and associated algorithms that enable a lossless, efficient LDI representation which is especially designed for the usage within shader programs. The concept comprises the application of a viewpoint selection, a cropping, and a compression algorithm. We evaluated our algorithm with different test cases and show possible use cases.
Description

        
@inproceedings{
10.2312:LocalChapterEvents/TPCG/TPCG08/009-016
, booktitle = {
Theory and Practice of Computer Graphics
}, editor = {
Ik Soo Lim and Wen Tang
}, title = {{
Efficient Representation of Layered Depth Images for Real-time Volumetric Tests
}}, author = {
Trapp, Matthias
 and
Döllner, Jürgen
}, year = {
2008
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-67-8
}, DOI = {
10.2312/LocalChapterEvents/TPCG/TPCG08/009-016
} }
Citation