Browsing by Author "Kaiser, Adrien"
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Item MaterIA: Single Image High-Resolution Material Capture in the Wild(The Eurographics Association and John Wiley & Sons Ltd., 2022) Martin, Rosalie; Roullier, Arthur; Rouffet, Romain; Kaiser, Adrien; Boubekeur, Tamy; Chaine, Raphaëlle; Kim, Min H.We propose a hybrid method to reconstruct a physically-based spatially varying BRDF from a single high resolution picture of an outdoor surface captured under natural lighting conditions with any kind of camera device. Relying on both deep learning and explicit processing, our PBR material acquisition handles the removal of shades, projected shadows and specular highlights present when capturing a highly irregular surface and enables to properly retrieve the underlying geometry. To achieve this, we train two cascaded U-Nets on physically-based materials, rendered under various lighting conditions, to infer the spatiallyvarying albedo and normal maps. Our network processes relatively small image tiles (512x512 pixels) and we propose a solution to handle larger image resolutions by solving a Poisson system across these tiles. We complete this pipeline with analytical solutions to reconstruct height, roughness and ambient occlusion.Item A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019) Kaiser, Adrien; Ybanez Zepeda, Jose Alonso; Boubekeur, Tamy; Chen, Min and Benes, BedrichThe amount of captured 3D data is continuously increasing, with the democratization of consumer depth cameras, the development of modern multi‐view stereo capture setups and the rise of single‐view 3D capture based on machine learning. The analysis and representation of this ever growing volume of 3D data, often corrupted with acquisition noise and reconstruction artefacts, is a serious challenge at the frontier between computer graphics and computer vision. To that end, segmentation and optimization are crucial analysis components of the shape abstraction process, which can themselves be greatly simplified when performed on lightened geometric formats. In this survey, we review the algorithms which extract simple geometric primitives from raw dense 3D data. After giving an introduction to these techniques, from the acquisition modality to the underlying theoretical concepts, we propose an application‐oriented characterization, designed to help select an appropriate method based on one's application needs and compare recent approaches. We conclude by giving hints for how to evaluate these methods and a set of research challenges to be explored.