Browsing by Author "Zachmann, Gabriel"
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Item Fast and Robust Registration and Calibration of Depth-Only Sensors(The Eurographics Association, 2021) Mühlenbrock, Andre; Fischer, Roland; Weller, René; Zachmann, Gabriel; Bittner, Jirí and Waldner, ManuelaThe precise registration between multiple depth cameras is a crucial prerequisite for many applications. Previous techniques frequently rely on RGB or IR images and checkerboard targets for feature detection, partly due to the depth data being inherently noisy. This limitation prohibits the usage for use-cases where neither is available. We present a novel registration approach that solely uses depth data for feature detection, making it more universally applicable while still achieving robust and precise results. We propose a combination of a custom 3D registration target - a lattice with regularly-spaced holes - and a feature detection algorithm that is able to reliably extract the lattice and its features from noisy depth images.Item Procedural 3D Asteroid Surface Detail Synthesis(The Eurographics Association, 2020) Li, Xi-zhi; Weller, René; Zachmann, Gabriel; Wilkie, Alexander and Banterle, FrancescoWe present a novel noise model to procedurally generate volumetric terrain on implicit surfaces. The main idea is to combine a novel Locally Controlled 3D Spot noise (LCSN) for authoring the macro structures and 3D Gabor noise to add micro details. More specifically, a spatially-defined kernel formulation in combination with an impulse distribution enables the LCSN to generate arbitrary size craters and boulders, while the Gabor noise generates stochastic Gaussian details. The corresponding metaball positions in the underlying implicit surface preserve locality to avoid the globality of traditional procedural noise textures, which yields an essential feature that is often missing in procedural texture based terrain generators. Furthermore, different noise-based primitives are integrated through operators, i.e. blending, replacing, or warping into the complex volumetric terrain. The result is a completely implicit representation and, as such, has the advantage of compactness as well as flexible user control. We applied our method to generating high quality asteroid meshes with fine surface details.Item VRIPHYS 2018: Frontmatter(Eurographics Association, 2018) Andrews, Sheldon; Erleben, Kenny; Jaillet, Fabrice; Zachmann, Gabriel; Andrews, Sheldon and Erleben, Kenny and Jaillet, Fabrice and Zachmann, Gabriel