EG2019
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Browsing EG2019 by Author "Anderson, Eike Falk"
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Item A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline(The Eurographics Association, 2019) Redford, Adam; Fodritto, Melania; Anderson, Eike Falk; Tarini, Marco and Galin, EricThis paper outlines a tried and tested breadth-first approach for teaching essential key areas of the visual effects post production pipeline to novices. Successfully used in a first semester course our holistic process guides the creation of a single self-contained visual effects shot (video sequence) of photorealistic quality. We provide an overview of course curriculum, organization and exercises (lessons covering the essential areas of visual effects production for creating each of the individual elements of the final shot, as well as the final shot construction and composition itself), outline the assessment and discuss the evolution of the course, which we consider a model of ''best practice'' for teaching the 3D artists' introductory computer graphics sequence.Item D.A.V.E: A Prototype for Automatic Environment Decoration(The Eurographics Association, 2019) Glover, Callum James; Anderson, Eike Falk; Fusiello, Andrea and Bimber, OliverTo fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk Maya to aid environment decoration, allowing artists to focus on the more important elements of the worlds they create.Item Vegetable Matter Decay: An Exceptional Student 'Innovations' Project(The Eurographics Association, 2019) Anderson, Eike Falk; Cirdei, Bianca; Adzhiev, Valery; Tarini, Marco and Galin, EricWe present an outstanding undergraduate research project that has resulted in the development of a parametrised method for simulating drying and decaying vegetable matter from the fruits category, taking into account the biological characteristics of the decaying fruit. This work was awarded 1st place in the undergraduate category of the ACM Student Research Competition at SIGGRAPH 2018.