Browsing by Author "Paris, Sylvain"
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Item Exploratory Stage Lighting Design using Visual Objectives(The Eurographics Association and John Wiley & Sons Ltd., 2019) Shimizu, Evan; Paris, Sylvain; Fisher, Matthew; Yumer, Ersin; Fatahalian, Kayvon; Alliez, Pierre and Pellacini, FabioLighting is a critical element of theater. A lighting designer is responsible for drawing the audience's attention to a specific part of the stage, setting time of day, creating a mood, and conveying emotions. Designers often begin the lighting design process by collecting reference visual imagery that captures different aspects of their artistic intent. Then, they experiment with various lighting options to determine which ideas work best on stage. However, modern stages contain tens to hundreds of lights, and setting each light source's parameters individually to realize an idea is both tedious and requires expert skill. In this paper, we describe an exploratory lighting design tool based on feedback from professional designers. The system extracts abstract visual objectives from reference imagery and applies them to target regions of the stage. Our system can rapidly generate plausible design candidates that embody the visual objectives through a Gibbs sampling method, and present them as a design gallery for rapid exploration and iterative refinement. We demonstrate that the resulting system allows lighting designers of all skill levels to quickly create and communicate complex designs, even for scenes containing many color-changing lights.Item Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs(The Eurographics Association and John Wiley & Sons Ltd., 2021) Thonat, Theo; Aksoy, Yagiz; Aittala, Miika; Paris, Sylvain; Durand, Fredo; Drettakis, George; Bousseau, Adrien and McGuire, MorganImage-Based Rendering allows users to easily capture a scene using a single camera and then navigate freely with realistic results. However, the resulting renderings are completely static, and dynamic effects - such as fire, waterfalls or small waves - cannot be reproduced. We tackle the challenging problem of enabling free-viewpoint navigation including such stationary dynamic effects, but still maintaining the simplicity of casual capture. Using a single camera - instead of previous complex synchronized multi-camera setups - means that we have unsynchronized videos of the dynamic effect from multiple views, making it hard to blend them when synthesizing novel views. We present a solution that allows smooth free-viewpoint video-based rendering (VBR) of such scenes using temporal Laplacian pyramid decomposition video, enabling spatio-temporal blending. For effects such as fire and waterfalls, that are semi-transparent and occupy 3D space, we first estimate their spatial volume. This allows us to create per-video geometries and alpha-matte videos that we can blend using our frequency-dependent method. We also extend Laplacian blending to the temporal dimension to remove additional temporal seams. We show results on scenes containing fire, waterfalls or rippling waves at the seaside, bringing these scenes to life.