Browsing by Author "Munoz-Pandiella, Imanol"
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Item An Annotation Tool for Digital Restoration of Wall Paintings(The Eurographics Association, 2022) Barreiro Díaz, Albert; Munoz-Pandiella, Imanol; Bosch, Carles; Andujar, Carlos; Ponchio, Federico; Pintus, RuggeroAntique paintings are essential to study and understand our past. Paintings, and specifically mural paintings, are delicate artworks that are affected by multiple deterioration conditions. Weathering and human interventions cause different damage problems, and physical and chemical changes degrade their visual color appearance. As a consequence, art historians and archaeologists require a huge effort to attempt to rebuild their original appearance. The annotation of digital images of the paintings is a valuable tool in this process. In this paper we analyze major requirements from art historians concerning the annotation of painting regions from the point of view of digital restoration. We also describe a tool prototype (based on TagLab) intended to facilitate the annotation and segmentation of mural paintings. The tool assists art historians in formulating multiple hypotheses on the original appearance by supporting multiple annotation layers for degradation and color, providing both hand-drawn and semi-automatic segmentation, and offering web-based dissemination and sharing of the annotations through the W3C Web Annotation Data Model.Item Digital Reintegration of Distributed Mural Paintings at Different Architectural Phases: the Case of St. Quirze de Pedret(The Eurographics Association, 2022) Munoz-Pandiella, Imanol; Argudo, Oscar; Otzet, Immaculada Lorés; Comas, Joan Font; Casademont, Genís Àvila; Pueyo, Xavier; Andujar, Carlos; Ponchio, Federico; Pintus, RuggeroSant Quirze de Pedret is a Romanesque church located in Cercs (Catalonia, Spain) at the foothills of the Pyrenees. Its walls harbored one of the most important examples of mural paintings in Catalan Romanesque Art. However, in two different campaigns (in 1921 and 1937) the paintings were removed using the strappo technique and transferred to museums for safekeeping. This detachment protected the paintings from being sold in the art market, but at the price of breaking the integrity of the monument. Nowadays, the paintings are exhibited in the Museu Nacional d'Art de Catalunya - MNAC (Barcelona, Catalonia) and the Museu Diocesà i Comarcal de Solsona - MDCS (Solsona, Catalonia). Some fragments of the paintings are still on the walls of the church. In this work, we present the methodology to digitally reconstruct the church building at its different phases and group the dispersed paintings in a single virtual church, commissioned by the MDCS. We have combined 3D reconstruction (LIDAR and photogrammetric using portable artificial illumination) and modeling techniques (including texture transfer between different shapes) to recover the integrity of the monument in a single 3D virtual model. Furthermore, we have reconstructed the church building at different significant historical moments and placed actual paintings on its virtual walls, based on archaeological knowledge. This set of 3D models allows experts and visitors to better understand the monument as a whole, the relations between the different paintings, and its evolution over time.Item Radiance-Based Blender Add-On for Physically Accurate Rendering of Cultural Heritage(The Eurographics Association, 2023) Méndez, Míriam; Munoz-Pandiella, Imanol; Andujar, Carlos; Singh, Gurprit; Chu, Mengyu (Rachel)Despite the Cultural Heritage and Computer Graphics communities are increasingly joining forces to strengthen their collaboration, the study of how light interacts with monuments (e.g. weathering the surfaces or affecting the visitors' experience) is still an open problem in cultural heritage. A significant limitation is the lack of easy-to-use, open-source, physically-accurate tools allowing cultural heritage experts to perform lighting simulations on the increasing collection of 3D reconstructions. In this work, we present an open-source Blender add-on to facilitate such simulations. The add-on allows art historians to configure the properties (materials, lights, and camera) of the simulation, and uses as rendering back-end the Radiance software, a validated physically accurate light simulation tool. Our tool lowers the entry barrier for the use of a highly accurate but rather complex (command-based) tool for lighting studies in cultural heritage monuments.