Browsing by Author "Isenberg, Tobias"
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Item Augmenting Tactile 3D Data Navigation With Pressure Sensing(The Eurographics Association and John Wiley & Sons Ltd., 2019) Wang, Xiyao; Besançon, Lonni; Ammi, Mehdi; Isenberg, Tobias; Gleicher, Michael and Viola, Ivan and Leitte, HeikeWe present a pressure-augmented tactile 3D data navigation technique, specifically designed for small devices, motivated by the need to support the interactive visualization beyond traditional workstations. While touch input has been studied extensively on large screens, current techniques do not scale to small and portable devices. We use phone-based pressure sensing with a binary mapping to separate interaction degrees of freedom (DOF) and thus allow users to easily select different manipulation schemes (e. g., users first perform only rotation and then with a simple pressure input to switch to translation). We compare our technique to traditional 3D-RST (rotation, scaling, translation) using a docking task in a controlled experiment. The results show that our technique increases the accuracy of interaction, with limited impact on speed. We discuss the implications for 3D interaction design and verify that our results extend to older devices with pseudo pressure and are valid in realistic phone usage scenarios.Item Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves(The Eurographics Association and John Wiley & Sons Ltd., 2021) Lu, Yucheng; Cheng, Luyu; Isenberg, Tobias; Fu, Chi-Wing; Chen, Guoning; Liu, Hui; Deussen, Oliver; Wang, Yunhai; Mitra, Niloy and Viola, IvanWe introduce the curve complexity heuristic (CCH), a KD-tree construction strategy for 3D curves, which enables interactive exploration of neighborhoods in dense and large line datasets. It can be applied to searches of k-nearest curves (KNC) as well as radius-nearest curves (RNC). The CCH KD-tree construction consists of two steps: (i) 3D curve decomposition that takes into account curve complexity and (ii) KD-tree construction, which involves a novel splitting and early termination strategy. The obtained KD-tree allows us to improve the speed of existing neighborhood search approaches by at least an order of magnitude (i. e., 28× for KNC and 12× for RNC with 98% accuracy) by considering local curve complexity. We validate this performance with a quantitative evaluation of the quality of search results and computation time. Also, we demonstrate the usefulness of our approach for supporting various applications such as interactive line queries, line opacity optimization, and line abstraction.Item EuroVis 2017 - Posters: Frontmatter(Eurographics Association, 2017) Puig Puig, Anna; Isenberg, Tobias;Item Hybrid Touch/Tangible Spatial 3D Data Selection(The Eurographics Association and John Wiley & Sons Ltd., 2019) Besançon, Lonni; Sereno, Mickael; Yu, Lingyun; Ammi, Mehdi; Isenberg, Tobias; Gleicher, Michael and Viola, Ivan and Leitte, HeikeWe discuss spatial selection techniques for three-dimensional datasets. Such 3D spatial selection is fundamental to exploratory data analysis. While 2D selection is efficient for datasets with explicit shapes and structures, it is less efficient for data without such properties. We first propose a new taxonomy of 3D selection techniques, focusing on the amount of control the user has to define the selection volume. We then describe the 3D spatial selection technique Tangible Brush, which gives manual control over the final selection volume. It combines 2D touch with 6-DOF 3D tangible input to allow users to perform 3D selections in volumetric data. We use touch input to draw a 2D lasso, extruding it to a 3D selection volume based on the motion of a tangible, spatially-aware tablet. We describe our approach and present its quantitative and qualitative comparison to state-of-the-art structure-dependent selection. Our results show that, in addition to being dataset-independent, Tangible Brush is more accurate than existing dataset-dependent techniques, thus providing a trade-off between precision and effort.Item Personal Experiences of Providing and Using Research Prototypes(The Eurographics Association, 2022) Isenberg, Tobias; Gillmann, Christina; Krone, Michael; Reina, Guido; Wischgoll, ThomasI report on my personal experiences as a student, researcher, supervisor, and collaborator about providing and using research prototype software (i. e., demos). Based on an analysis of my own research activities in computer graphics and visualization, I discuss problems of providing demo software for our own projects, problems of running such software years after the release, and problems of accessing such prototypes after several years. I conclude that both source code and demos should be encouraged, provide some recommendations on how to do the latter, and call for a more active support of sharing this part of a scientific contribution within the Open Science movement.Item Reducing Affective Responses to Surgical Images through Color Manipulation and Stylization(ACM, 2018) Besançon, Lonni; Semmo, Amir; Biau, David; Frachet, Bruno; Pineau, Virginie; Sariali, El Hadi; Taouachi, Rabah; Isenberg, Tobias; Dragicevic, Pierre; Aydın, Tunç and Sýkora, DanielWe present the first empirical study on using color manipulation and stylization to make surgery images more palatable. While aversion to such images is natural, it limits many people's ability to satisfy their curiosity, educate themselves, and make informed decisions. We selected a diverse set of image processing techniques, and tested them both on surgeons and lay people. While many artistic methods were found unusable by surgeons, edge-preserving image smoothing gave good results both in terms of preserving information (as judged by surgeons) and reducing repulsiveness (as judged by lay people). Color manipulation turned out to be not as effective.Item State of the Art of Molecular Visualization in Immersive Virtual Environments(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Kuťák, David; Vázquez, Pere‐Pau; Isenberg, Tobias; Krone, Michael; Baaden, Marc; Byška, Jan; Kozlíková, Barbora; Miao, Haichao; Hauser, Helwig and Alliez, PierreVisualization plays a crucial role in molecular and structural biology. It has been successfully applied to a variety of tasks, including structural analysis and interactive drug design. While some of the challenges in this area can be overcome with more advanced visualization and interaction techniques, others are challenging primarily due to the limitations of the hardware devices used to interact with the visualized content. Consequently, visualization researchers are increasingly trying to take advantage of new technologies to facilitate the work of domain scientists. Some typical problems associated with classic 2D interfaces, such as regular desktop computers, are a lack of natural spatial understanding and interaction, and a limited field of view. These problems could be solved by immersive virtual environments and corresponding hardware, such as virtual reality head‐mounted displays. Thus, researchers are investigating the potential of immersive virtual environments in the field of molecular visualization. There is already a body of work ranging from educational approaches to protein visualization to applications for collaborative drug design. This review focuses on molecular visualization in immersive virtual environments as a whole, aiming to cover this area comprehensively. We divide the existing papers into different groups based on their application areas, and types of tasks performed. Furthermore, we also include a list of available software tools. We conclude the report with a discussion of potential future research on molecular visualization in immersive environments.Item A Survey of Surface‐Based Illustrative Rendering for Visualization(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018) Lawonn, Kai; Viola, Ivan; Preim, Bernhard; Isenberg, Tobias; Chen, Min and Benes, BedrichIn this paper, we survey illustrative rendering techniques for 3D surface models. We first discuss the field of illustrative visualization in general and provide a new definition for this sub‐area of visualization. For the remainder of the survey, we then focus on surface‐based models. We start by briefly summarizing the differential geometry fundamental to many approaches and discuss additional general requirements for the underlying models and the methods' implementations. We then provide an overview of low‐level illustrative rendering techniques including sparse lines, stippling and hatching, and illustrative shading, connecting each of them to practical examples of visualization applications. We also mention evaluation approaches and list various application fields, before we close with a discussion of the state of the art and future work.In this paper, we survey illustrative rendering techniques for 3D surface models. We first discuss the field of illustrative visualization in general and provide a new definition for this sub‐area of visualization. For the remainder of the survey, we then focus on surface‐based models. We start by briefly summarizing the differential geometry fundamental to many approaches and discuss additional general requirements for the underlying models and the methods' implementations. We then provide an overview of low‐level illustrative rendering techniques including sparse lines, stippling and hatching, and illustrative shading, connecting each of them to practical examples of visualization applications. We also mention evaluation approaches and list various application fields, before we close with a discussion of the state of the art and future work.