Browsing by Author "Wang, R."
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Item Incremental Labelling of Voronoi Vertices for Shape Reconstruction(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019) Peethambaran, J.; Parakkat, A.D.; Tagliasacchi, A.; Wang, R.; Muthuganapathy, R.; Chen, Min and Benes, BedrichWe present an incremental Voronoi vertex labelling algorithm for approximating contours, medial axes and dominant points (high curvature points) from 2D point sets. Though there exist many number of algorithms for reconstructing curves, medial axes or dominant points, a unified framework capable of approximating all the three in one place from points is missing in the literature. Our algorithm estimates the normals at each sample point through poles (farthest Voronoi vertices of a sample point) and uses the estimated normals and the corresponding tangents to determine the spatial locations (inner or outer) of the Voronoi vertices with respect to the original curve. The vertex classification helps to construct a piece‐wise linear approximation to the object boundary. We provide a theoretical analysis of the algorithm for points non‐uniformly (ε‐sampling) sampled from simple, closed, concave and smooth curves. The proposed framework has been thoroughly evaluated for its usefulness using various test data. Results indicate that even sparsely and non‐uniformly sampled curves with outliers or collection of curves are faithfully reconstructed by the proposed algorithm.We present an incremental Voronoi vertex labelling algorithm for approximating contours, medial axes and dominant points (high curvature points) from 2D point sets. Though there exist many number of algorithms for reconstructing curves, medial axes or dominant points, a unified framework capable of approximating all the three in one place from points is missing in the literature. Our algorithm estimates the normals at each sample point through poles (farthest Voronoi vertices of a sample point) and uses the estimated normals and the corresponding tangents to determine the spatial locations (inner or outer) of the Voronoi vertices with respect to the original curve. The vertex classification helps to construct a piece‐wise linear approximation to the object boundary. We provide a theoretical analysis of the algorithm for points non‐uniformly (ε‐sampling) sampled from simple, closed, concave and smooth curves.Item Spherical Gaussian‐based Lightcuts for Glossy Interreflections(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020) Huo, Y.C.; Jin, S.H.; Liu, T.; Hua, W.; Wang, R.; Bao, H.J.; Benes, Bedrich and Hauser, HelwigIt is still challenging to render directional but non‐specular reflections in complex scenes. The SG‐based (Spherical Gaussian) many‐light framework provides a scalable solution but still requires a large number of glossy virtual lights to avoid spikes as well as reduce clamping errors. Directly gathering contributions from these glossy virtual lights to each pixel in a pairwise way is very inefficient. In this paper, we propose an adaptive algorithm with tighter error bounds to efficiently compute glossy interreflections from glossy virtual lights. This approach is an extension of the Lightcuts that builds hierarchies on both lights and pixels with new error bounds and new GPU‐based traversal methods between light and pixel hierarchies. Results demonstrate that our method is able to faithfully and efficiently compute glossy interreflections in scenes with highly glossy and spatial varying reflectance. Compared with the conventional Lightcuts method, our approach generates lightcuts with only one‐fourth to one‐fifth light nodes therefore exhibits better scalability. Additionally, after being implemented on GPU, our algorithms achieve a magnitude of faster performance than the previous method.