Browsing by Author "Herholz, Philipp"
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Item Designing Personalized Garments with Body Movement(Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Wolff, Katja; Herholz, Philipp; Ziegler, Verena; Link, Frauke; Brügel, Nico; Sorkine‐Hornung, Olga; Hauser, Helwig and Alliez, PierreThe standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill‐fitting clothes, high return rates and overproduction. Recent research efforts in both industry and academia, therefore, focus on virtual try‐on and on‐demand fabrication of individually fitting garments. We propose an interactive design tool for creating custom‐fit garments based on 3D body scans of the intended wearer. Our method explicitly incorporates transitions between various body poses to ensure a better fit and freedom of movement. The core of our method focuses on tools to create a 3D garment shape directly on an avatar without an underlying sewing pattern, and on the adjustment of that garment's rest shape while interpolating and moving through the different input poses. We alternate between cloth simulation and rest shape adjustment based on stretch to achieve the final shape of the garment. At any step in the real‐time process, we allow for interactive changes to the garment. Once the garment shape is finalized for production, established techniques can be used to parameterize it into a 2D sewing pattern or transform it into a knitting pattern.Item Developable Approximation via Gauss Image Thinning(The Eurographics Association and John Wiley & Sons Ltd., 2021) Binninger, Alexandre; Verhoeven, Floor; Herholz, Philipp; Sorkine-Hornung, Olga; Digne, Julie and Crane, KeenanApproximating 3D shapes with piecewise developable surfaces is an active research topic, driven by the benefits of developable geometry in fabrication. Piecewise developable surfaces are characterized by having a Gauss image that is a 1D object - a collection of curves on the Gauss sphere. We present a method for developable approximation that makes use of this classic definition from differential geometry. Our algorithm is an iterative process that alternates between thinning the Gauss image of the surface and deforming the surface itself to make its normals comply with the Gauss image. The simple, local-global structure of our algorithm makes it easy to implement and optimize. We validate our method on developable shapes with added noise and demonstrate its effectiveness on a variety of non-developable inputs. Compared to the state of the art, our method is more general, tessellation independent, and preserves the input mesh connectivity.Item Efficient Computation of Smoothed Exponential Maps(© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019) Herholz, Philipp; Alexa, Marc; Chen, Min and Benes, BedrichMany applications in geometry processing require the computation of local parameterizations on a surface mesh at interactive rates. A popular approach is to compute local exponential maps, i.e. parameterizations that preserve distance and angle to the origin of the map. We extend the computation of geodesic distance by heat diffusion to also determine angular information for the geodesic curves. This approach has two important benefits compared to fast approximate as well as exact forward tracing of the distance function: First, it allows generating smoother maps, avoiding discontinuities. Second, exploiting the factorization of the global Laplace–Beltrami operator of the mesh and using recent localized solution techniques, the computation is more efficient even compared to fast approximate solutions based on Dijkstra's algorithm.Many applications in geometry processing require the computation of local parameterizations on a surface mesh at interactive rates. A popular approach is to compute local exponential maps, i.e. parameterizations that preserve distance and angle to the origin of the map. We extend the computation of geodesic distance by heat diffusion to also determine angular information for the geodesic curves. This approach has two important benefits compared to fast approximate as well as exact forward tracing of the distance function: First, it allows generating smoother maps, avoiding discontinuities. Second, exploiting the factorization of the global Laplace–Beltrami operator of the mesh and using recent localized solution techniques, the computation is more efficient even compared to fast approximate solutions based on Dijkstra's algorithm.Item Polygon Laplacian Made Simple(The Eurographics Association and John Wiley & Sons Ltd., 2020) Bunge, Astrid; Herholz, Philipp; Kazhdan, Misha; Botsch, Mario; Panozzo, Daniele and Assarsson, UlfThe discrete Laplace-Beltrami operator for surface meshes is a fundamental building block for many (if not most) geometry processing algorithms. While Laplacians on triangle meshes have been researched intensively, yielding the cotangent discretization as the de-facto standard, the case of general polygon meshes has received much less attention. We present a discretization of the Laplace operator which is consistent with its expression as the composition of divergence and gradient operators, and is applicable to general polygon meshes, including meshes with non-convex, and even non-planar, faces. By virtually inserting a carefully placed point we implicitly refine each polygon into a triangle fan, but then hide the refinement within the matrix assembly. The resulting operator generalizes the cotangent Laplacian, inherits its advantages, and is empirically shown to be on par or even better than the recent polygon Laplacian of Alexa and Wardetzky [AW11] - while being simpler to compute.Item Properties of Laplace Operators for Tetrahedral Meshes(The Eurographics Association and John Wiley & Sons Ltd., 2020) Alexa, Marc; Herholz, Philipp; Kohlbrenner, Max; Sorkine-Hornung, Olga; Jacobson, Alec and Huang, QixingDiscrete Laplacians for triangle meshes are a fundamental tool in geometry processing. The so-called cotan Laplacian is widely used since it preserves several important properties of its smooth counterpart. It can be derived from different principles: either considering the piecewise linear nature of the primal elements or associating values to the dual vertices. Both approaches lead to the same operator in the two-dimensional setting. In contrast, for tetrahedral meshes, only the primal construction is reminiscent of the cotan weights, involving dihedral angles.We provide explicit formulas for the lesser-known dual construction. In both cases, the weights can be computed by adding the contributions of individual tetrahedra to an edge. The resulting two different discrete Laplacians for tetrahedral meshes only retain some of the properties of their two-dimensional counterpart. In particular, while both constructions have linear precision, only the primal construction is positive semi-definite and only the dual construction generates positive weights and provides a maximum principle for Delaunay meshes. We perform a range of numerical experiments that highlight the benefits and limitations of the two constructions for different problems and meshes.Item Reflection Symmetry in Textured Sewing Patterns(The Eurographics Association, 2019) Wolff, Katja; Herholz, Philipp; Sorkine-Hornung, Olga; Schulz, Hans-Jörg and Teschner, Matthias and Wimmer, MichaelRecent work in the area of digital fabrication of clothes focuses on repetitive print patterns, specifically the 17 wallpaper groups, and their alignment along garment seams. While adjusting the underlying sewing patterns for maximized fit of wallpapers along seams, past research does not account for global symmetries that underlie almost every sewing pattern due to the symmetry of the human body. We propose an interactive tool to define such symmetries and integrate them into the existing algorithm, such that both the texture alignment and the deformation of the sewing pattern adhere to these symmetries.