Browsing by Author "Deussen, Oliver"
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Item 4D Reconstruction of Blooming Flowers(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017) Zheng, Qian; Fan, Xiaochen; Gong, Minglun; Sharf, Andrei; Deussen, Oliver; Huang, Hui; Chen, Min and Zhang, Hao (Richard)Flower blooming is a beautiful phenomenon in nature as flowers open in an intricate and complex manner whereas petals bend, stretch and twist under various deformations. Flower petals are typically thin structures arranged in tight configurations with heavy self‐occlusions. Thus, capturing and reconstructing spatially and temporally coherent sequences of blooming flowers is highly challenging. Early in the process only exterior petals are visible and thus interior parts will be completely missing in the captured data. Utilizing commercially available 3D scanners, we capture the visible parts of blooming flowers into a sequence of 3D point clouds. We reconstruct the flower geometry and deformation over time using a template‐based dynamic tracking algorithm. To track and model interior petals hidden in early stages of the blooming process, we employ an adaptively constrained optimization. Flower characteristics are exploited to track petals both forward and backward in time. Our methods allow us to faithfully reconstruct the flower blooming process of different species. In addition, we provide comparisons with state‐of‐the‐art physical simulation‐based approaches and evaluate our approach by using photos of captured real flowers.Flower blooming is a beautiful phenomenon in nature as flowers open in an intricate and complex manner whereas petals bend, stretch and twist under various deformations. Flower petals are typically thin structures arranged in tight configurations with heavy self‐occlusions. Thus, capturing and reconstructing spatially and temporally coherent sequences of blooming flowers is highly challenging. Early in the process only exterior petals are visible and thus interior parts will be completely missing in the captured data. Utilizing commercially available 3D scanners, we capture the visible parts of blooming flowers into a sequence of 3D point clouds. We reconstruct the flower geometry and deformation over time using a template‐based dynamic tracking algorithm. To track and model interior petals hidden in early stages of the blooming process, we employ an adaptively constrained optimization. Flower characteristics are exploited to track petals both forward and backward in time. Our methods allow us to faithfully reconstruct the flower blooming process of different species.Item Analysis of Sample Correlations for Monte Carlo Rendering(The Eurographics Association and John Wiley & Sons Ltd., 2019) Singh, Gurprit; Öztireli, Cengiz; Ahmed, Abdalla G. M.; Coeurjolly, David; Subr, Kartic; Deussen, Oliver; Ostromoukhov, Victor; Ramamoorthi, Ravi; Jarosz, Wojciech; Giachetti, Andrea and Rushmeyer, HollyModern physically based rendering techniques critically depend on approximating integrals of high dimensional functions representing radiant light energy. Monte Carlo based integrators are the choice for complex scenes and effects. These integrators work by sampling the integrand at sample point locations. The distribution of these sample points determines convergence rates and noise in the final renderings. The characteristics of such distributions can be uniquely represented in terms of correlations of sampling point locations. Hence, it is essential to study these correlations to understand and adapt sample distributions for low error in integral approximation. In this work, we aim at providing a comprehensive and accessible overview of the techniques developed over the last decades to analyze such correlations, relate them to error in integrators, and understand when and how to use existing sampling algorithms for effective rendering workflows.Item Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves(The Eurographics Association and John Wiley & Sons Ltd., 2021) Lu, Yucheng; Cheng, Luyu; Isenberg, Tobias; Fu, Chi-Wing; Chen, Guoning; Liu, Hui; Deussen, Oliver; Wang, Yunhai; Mitra, Niloy and Viola, IvanWe introduce the curve complexity heuristic (CCH), a KD-tree construction strategy for 3D curves, which enables interactive exploration of neighborhoods in dense and large line datasets. It can be applied to searches of k-nearest curves (KNC) as well as radius-nearest curves (RNC). The CCH KD-tree construction consists of two steps: (i) 3D curve decomposition that takes into account curve complexity and (ii) KD-tree construction, which involves a novel splitting and early termination strategy. The obtained KD-tree allows us to improve the speed of existing neighborhood search approaches by at least an order of magnitude (i. e., 28× for KNC and 12× for RNC with 98% accuracy) by considering local curve complexity. We validate this performance with a quantitative evaluation of the quality of search results and computation time. Also, we demonstrate the usefulness of our approach for supporting various applications such as interactive line queries, line opacity optimization, and line abstraction.Item New EUROGRAPHICS Fellows(The Eurographics Association and Blackwell Publishing Ltd., 2012) Rushmeier, Holly; Deussen, Oliver; Holly Rushmeier and Oliver DeussenItem Painterly Rendering using Limited Paint Color Palettes(The Eurographics Association, 2018) Lindemeier, Thomas; Gülzow, J. Marvin; Deussen, Oliver; Beck, Fabian and Dachsbacher, Carsten and Sadlo, FilipWe present a painterly rendering method for digital painting systems as well as visual feedback based painting machines that automatically extracts color palettes from images and computes mixture recipes for these from a set of real base paint colors based on the Kubelka-Munk theory. In addition, we present a new algorithm for distributing stroke candidates, which creates paintings with sharp details and contrasts. Our system is able to predict dry compositing of thinned or thick paint colors using an evaluation scheme based on example data collected from a calibration step and optical blending. We show results generated using a software stroke-based renderer and a painting machine.Item RectEuler: Visualizing Intersecting Sets using Rectangles(The Eurographics Association and John Wiley & Sons Ltd., 2023) Paetzold, Patrick; Kehlbeck, Rebecca; Strobelt, Hendrik; Xue, Yumeng; Storandt, Sabine; Deussen, Oliver; Bujack, Roxana; Archambault, Daniel; Schreck, TobiasEuler diagrams are a popular technique to visualize set-typed data. However, creating diagrams using simple shapes remains a challenging problem for many complex, real-life datasets. To solve this, we propose RectEuler: a flexible, fully-automatic method using rectangles to create Euler-like diagrams. We use an efficient mixed-integer optimization scheme to place set labels and element representatives (e.g., text or images) in conjunction with rectangles describing the sets. By defining appropriate constraints, we adhere to well-formedness properties and aesthetic considerations. If a dataset cannot be created within a reasonable time or at all, we iteratively split the diagram into multiple components until a drawable solution is found. Redundant encoding of the set membership using dots and set lines improves the readability of the diagram. Our web tool lets users see how the layout changes throughout the optimization process and provides interactive explanations. For evaluation, we perform quantitative and qualitative analysis across different datasets and compare our method to state-of-the-art Euler diagram generation methods.Item REPORTS OF THE STATUTORY AUDITORS TO THE GENERAL MEETING OF THE MEMBERS OF EUROGRAPHICS ASSOCIATION, GENEVA(The Eurographics Association and Blackwell Publishing Ltd., 2012) Rushmeier, Holly; Deussen, Oliver; Holly Rushmeier and Oliver DeussenItem Tree Branch Level of Detail Models for Forest Navigation(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017) Zhang, Xiaopeng; Bao, Guanbo; Meng, Weiliang; Jaeger, Marc; Li, Hongjun; Deussen, Oliver; Chen, Baoquan; Chen, Min and Zhang, Hao (Richard)We present a level of detail (LOD) method designed for tree branches. It can be combined with methods for processing tree foliage to facilitate navigation through large virtual forests. Starting from a skeletal representation of a tree, we fit polygon meshes of various densities to the skeleton while the mesh density is adjusted according to the required visual fidelity. For distant models, these branch meshes are gradually replaced with semi‐transparent lines until the tree recedes to a few lines. Construction of these complete LOD models is guided by error metrics to ensure smooth transitions between adjacent LOD models. We then present an instancing technique for discrete LOD branch models, consisting of polygon meshes plus semi‐transparent lines. Line models with different transparencies are instanced on the GPU by merging multiple tree samples into a single model. Our technique reduces the number of draw calls in GPU and increases rendering performance. Our experiments demonstrate that large‐scale forest scenes can be rendered with excellent detail and shadows in real time.We present a level of detail (LOD) method designed for tree branches. It can be combined with methods for processing tree foliage to facilitate navigation through large virtual forests. Starting from a skeletal representation of a tree, we fit polygon meshes of various densities to the skeleton while the mesh density is adjusted according to the required visual fidelity. For distant models, these branch meshes are gradually replaced with semi‐transparent lines until the tree recedes to a few lines. Construction of these complete LOD models is guided by error metrics to ensure smooth transitions between adjacent LOD models. We then present an instancing technique for discrete LOD branch models, consisting of polygon meshes plus semi‐transparent lines.Item Tree Growth Modelling Constrained by Growth Equations(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018) Yi, Lei; Li, Hongjun; Guo, Jianwei; Deussen, Oliver; Zhang, Xiaopeng; Chen, Min and Benes, BedrichModelling and simulation of tree growth that is faithful to the living environment and numerically consistent to botanic knowledge are important topics for realistic modelling in computer graphics. The realism factors concerned include the effects of complex environment on tree growth and the reliability of the simulation in botanical research, such as horticulture and agriculture. This paper proposes a new approach, namely, integrated growth modelling, to model virtual trees and simulate their growth by enforcing constraints of environmental resources and tree morphological properties. Morphological properties are integrated into a growth equation with different parameters specified in the simulation, including its sensitivity to light, allocation and usage of received resources and effects on its environment. The growth equation guarantees that the simulation procedure numerically matches the natural growth phenomenon of trees. With this technique, the growth procedures of diverse and realistic trees can also be modelled in different environments, such as resource competition among multiple trees.Modelling and simulation of tree growth that is faithful to the living environment and numerically consistent to botanic knowledge are important topics for realistic modelling in computer graphics. The realism factors concerned include the effects of complex environment on tree growth and the reliability of the simulation in botanical research, such as horticulture and agriculture. This paper proposes a new approach, namely, integrated growth modelling, to model virtual trees and simulate their growth by enforcing constraints of environmental resources and tree morphological properties. Morphological properties are integrated into a growth equation with different parameters specified in the simulation, including its sensitivity to light, allocation and usage of received resources and effects on its environment. The growth equation guarantees that the simulation procedure numerically matches the natural growth phenomenon of trees.Item Wind Erosion: Shape Modifications by Interactive Particle-based Erosion and Deposition(The Eurographics Association, 2020) Krs, Vojtech; Hädrich, Torsten; Michels, Dominik L.; Deussen, Oliver; Pirk, Sören; Benes, Bedrich; Michels, Dominik L.We present a novel user-assisted method for physics-inspired modeling of geomorphological features on polygonal meshes using material erosion and deposition as the driving mechanisms. Polygonal meshes defining an input scene are converted into a volumetric data structure that efficiently tracks the mass and boundary of the resulting morphological changes. We use Smoothed Particle Hydrodynamics to simulate fluids and to track eroded material. Eroded material is converted to material particles and naturally deposits in locations such as sinks and corners. Once deposited, we convert material particles back into the volumetric representation.