Browsing by Author "John, David"
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Item Can Augmented Reality Enhance to a Greater Visitor Satisfaction of Historical Landmarks?(The Eurographics Association, 2019) Wakefield, Connor; Simons, Alain; John, David; Rizvic, Selma and Rodriguez Echavarria, KarinaAugmented reality (AR) is gradually becoming more common for marketing of tourist locations to enhance the visitor experience. But do visitors of historical events value the use of this technology and if so, are they willing to pay extra for the experience? As a case study, Calshot castle, part of British Heritage and situated in the New Forest was selected to research if visitors of an event at a historical location identified the use of Augmented Reality as an improvement to their visitor experience and were willing to pay extra for the experience. As the basis for the research an AR prototype was developed that allowed a 3D representation to be projected on top of the screen of a mobile device and as such delivering computer-generated perceptual information in a constructive way on a selected topic both visually and textually. The overlaid sensory information made use of a QR code. Analysis of the results revealed differences in perception between different age groups.Item Visualising Dudsbury Hillfort: Using Immersive Virtual Reality to Engage the Public with Cultural Heritage(The Eurographics Association, 2018) John, David; Hurst, David; Cheetham, Paul; Manley, Harry; Sablatnig, Robert and Wimmer, MichaelWhilst computer visualisation is an established method of presenting cultural heritage, the use of game engines to provide a full immersive virtual reality experience is less well developed. This research documents the development of a visualisation of an Iron Age hillfort using Unreal Engine together with LiDAR terrain data to create a fully immersive experience for the virtual visitor. The visualisation was evaluated by 36 members of the public. The results show a high degree of satisfaction with the visualisation and agreement with the results of other studies demonstrating significant differences between those new to and those familiar with virtual reality applications. The conclusion is that in combination, game engines and LiDAR are effective tools for creating engaging virtual heritage visualisations.