Browsing by Author "Kasneci, Enkelejda"
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Item Automatic Generation of Saliency-based Areas of Interest for the Visualization and Analysis of Eye-tracking Data(The Eurographics Association, 2018) Fuhl, Wolfgang; Kuebler, Thomas; Santini, Thiago; Kasneci, Enkelejda; Beck, Fabian and Dachsbacher, Carsten and Sadlo, FilipAreas of interest (AOIs) are a powerful basis for the analysis and visualization of eye-tracking data. They allow to relate eyetracking metrics to semantic stimulus regions and to perform further statistics. In this work, we propose a novel method for the automated generation of AOIs based on saliency maps. In contrast to existing methods from the state-of-the-art, which generate AOIs based on eye-tracking data, our method generates AOIs based solely on the stimulus saliency, mimicking thus our natural vision. This way, our method is not only independent of the eye-tracking data, but allows to work AOI-based even for complex stimuli, such as abstract art, where proper manual definition of AOIs is not trivial. For evaluation, we cross-validate support vector machine classifiers with the task of separating visual scanpaths of art experts from those of novices. The motivation for this evaluation is to use AOIs as projection functions and to evaluate their robustness on different feature spaces. A good AOI separation should result in different feature sets that enable a fast evaluation with a widely automated work-flow. The proposed method together with the data shown in this paper is available as part of the software EyeTrace [?] http://www.ti.unituebingen. de/Eyetrace.1751.0.html.Item Eye-Tracking-Based Prediction of User Experience in VR Locomotion Using Machine Learning(The Eurographics Association and John Wiley & Sons Ltd., 2022) Gao, Hong; Kasneci, Enkelejda; Umetani, Nobuyuki; Wojtan, Chris; Vouga, EtienneVR locomotion is one of the most important design features of VR applications and is widely studied. When evaluating locomotion techniques, user experience is usually the first consideration, as it provides direct insights into the usability of the locomotion technique and users' thoughts about it. In the literature, user experience is typically measured with post-hoc questionnaires or surveys, while users' behavioral (i.e., eye-tracking) data during locomotion, which can reveal deeper subconscious thoughts of users, has rarely been considered and thus remains to be explored. To this end, we investigate the feasibility of classifying users experiencing VR locomotion into L-UE and H-UE (i.e., low- and high-user-experience groups) based on eye-tracking data alone. To collect data, a user study was conducted in which participants navigated a virtual environment using five locomotion techniques and their eye-tracking data was recorded. A standard questionnaire assessing the usability and participants' perception of the locomotion technique was used to establish the ground truth of the user experience. We trained our machine learning models on the eye-tracking features extracted from the time-series data using a sliding window approach. The best random forest model achieved an average accuracy of over 0.7 in 50 runs. Moreover, the SHapley Additive exPlanations (SHAP) approach uncovered the underlying relationships between eye-tracking features and user experience, and these findings were further supported by the statistical results. Our research provides a viable tool for assessing user experience with VR locomotion, which can further drive the improvement of locomotion techniques. Moreover, our research benefits not only VR locomotion, but also VR systems whose design needs to be improved to provide a good user experience.