Browsing by Author "Callieri, Marco"
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Item Another Brick in the Wall: Improving the Assisted Semantic Segmentation of Masonry Walls(The Eurographics Association, 2020) Pavoni, Gaia; Giuliani, Francesca; Falco, Anna De; Corsini, Massimiliano; Ponchio, Federico; Callieri, Marco; Cignoni, Paolo; Spagnuolo, Michela and Melero, Francisco JavierIn Architectural Heritage, the masonry's interpretation is an essential instrument for analyzing the construction phases, the assessment of structural properties, and the monitoring of its state of conservation. This work is generally carried out by specialists that, based on visual observation and their knowledge, manually annotate ortho-images of the masonry generated by photogrammetric surveys. This results in vectorial thematic maps segmented according to their construction technique (isolating areas of homogeneous materials/structure/texture) or state of conservation, including degradation areas and damaged parts. This time-consuming manual work, often done with tools that have not been designed for this purpose, represents a bottleneck in the documentation and management workflow and is a severely limiting factor in monitoring large-scale monuments (e.g.city walls). This paper explores the potential of AI-based solutions to improve the efficiency of masonry annotation in Architectural Heritage. This experimentation aims at providing interactive tools that support and empower the current workflow, benefiting from specialists' expertise.Item Computational Design of Fabricable Geometric Patterns(The Eurographics Association, 2023) Scandurra, Elena; Laccone, Francesco; Malomo, Luigi; Callieri, Marco; Cignoni, Paolo; Giorgi, Daniela; Banterle, Francesco; Caggianese, Giuseppe; Capece, Nicola; Erra, Ugo; Lupinetti, Katia; Manfredi, GildaThis paper addresses the design of surfaces as assemblies of geometric patterns with predictable performance in response to mechanical stimuli. We design a family of tileable and fabricable patterns represented as triangle meshes, which can be assembled for creating surface tessellations. First, a regular recursive subdivision of the planar space generates different geometric configurations for candidate patterns, having interesting and varied aesthetic properties. Then, a refinement step addresses manufacturability by solving for non-manifold configurations and sharp angles which would produce disconnected or fragile patterns. We simulate our patterns to evaluate their mechanical response when loaded in different scenarios targeting out-of-plane bending. Through a simple browsing interface, we show that our patterns span a variety of different bending behaviors. The result is a library of patterns with varied aesthetics and predefined mechanical behavior, to use for the direct design of mechanical metamaterials. To assess the feasibility of our approach, we show a pair of fabricated 3D objects with different curvatures.Item Developing and Maintaining a Web 3D Viewer for the CH Community: an Evaluation of the 3DHOP Framework(The Eurographics Association, 2018) Potenziani, Marco; Callieri, Marco; Scopigno, Roberto; Sablatnig, Robert and Wimmer, Michael3DHOP (3D Heritage On-line Presenter) has been released 4 years ago, as an open-source framework for the creation of interactive visualization of 3D content on the web, aimed at the CH field. Transforming a research tool into a software ''product'' usable by the heterogeneous CH community is not a simple task and requires a significant amount of resources plus a specific design. This work presents the evolution of the 3DHOP system, and the complex relationship with its community of users, made of content creators, CH experts and general public. We will discuss the new features introduced, as well as the design and implementation strategy employed to maintain the software and make it usable by developers. We will evaluate the effectiveness of the platform by illustrating some of the applications built with 3DHOP either internally or by external users, as well as by presenting the results of a survey aimed at gathering the opinions and suggestions of the user community.Item Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration(The Eurographics Association, 2022) Ahsan, Moonisa; Altea, Giuliana; Bettio, Fabio; Callieri, Marco; Camarda, Antonella; Cignoni, Paolo; Gobbetti, Enrico; Ledda, Paolo; Lutzu, Alessandro; Marton, Fabio; Mignemi, Giuseppe; Ponchio, Federico; Ponchio, Federico; Pintus, RuggeroWe report on the outcomes of a large multi-disciplinary project targeting the physical reproduction and virtual documentation and exploration of the Olivetti sandcast, a monumental (over 100m2) semi-abstract frieze by the Italian sculptor Costantino Nivola. After summarizing the goal and motivation of the project, we provide details on the acquisition and processing steps that led to the creation of a 3D digital model. We then discuss the technical details and the challenges that we have faced for the physical fabrication process of a massive physical replica, which was the centerpiece of a recent exhibition. We finally discuss the design and application of an interactive web-based tool for the exploration of an annotated virtual replica. The main components of the tool will be released as open source.Item Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing(The Eurographics Association and John Wiley & Sons Ltd., 2020) Filoscia, Irene; Alderighi, Thomas; Giorgi, Daniela; Malomo, Luigi; Callieri, Marco; Cignoni, Paolo; Panozzo, Daniele and Assarsson, UlfWe propose a method for the automatic segmentation of 3D objects into parts which can be individually 3D printed and then reassembled by preserving the visual quality of the final object. Our technique focuses on minimizing the surface affected by supports, decomposing the object into multiple parts whose printing orientation is automatically chosen. The segmentation reduces the visual impact on the fabricated model producing non-planar cuts that adapt to the object shape. This is performed by solving an optimization problem that balances the effects of supports and cuts, while trying to place both in occluded regions of the object surface. To assess the practical impact of the solution, we show a number of segmented, 3D printed and reassembled objects.