Browsing by Author "Boskovic, Dusanka"
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Item Advanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinje(The Eurographics Association, 2023) Rizvic, Selma; Boskovic, Dusanka; Mijatovic, Bojan; Bucciero, Alberto; Fanini, Bruno; Graf, Holger; Pescarin, Sofia; Rizvic, SelmaInteractive Digital Storytelling (IDS) is a way of communicating information in the metaverse [BH22]. Gameplay elements added to these applications turn them into serious games that can offer unique immersive experiences of historical objects and events to museum visitors and online. In this paper, we describe this "Advanced IDS" methodology on a use case of the Trebinje Fortresses VR project. Austrian Hungarian Fortresses around Trebinje, Bosnia, and Herzegovina, are in decay, hardly accessible, and completely neglected. They can be explored in Virtual Reality through an application that combines Interactive Digital Storytelling narrated by officers who used to inhabit them with gameplays where the user becomes a carrier pigeon and carries the messages from one fortress to another while avoiding eagle attacks. After the first mission is successfully completed the user gets a task to accomplish in a fortress underground, and, if successful, gets the opportunity to explore digitized museum exhibits found in the fortress. The application is installed in the Trebinje Museum. The quality of user experience will be proven through an evaluation study.Item Balancing Gameplay Elements and Interactive Digital Storytelling in Virtual Reality applications of War Heritage(The Eurographics Association, 2023) Rizvic, Selma; Boskovic, Dusanka; Mijatovic, Bojan; Pelechano, Nuria; Liarokapis, Fotis; Rohmer, Damien; Asadipour, AliWar or Dark Heritage is challenging for digital presentation as it involves tragic events and the loss of human lives. Due to the same considerations, the importance of commemorating such a heritage is paramount. Virtual Reality offers tremendous possibilities for immersive experiences of war heritage. In the use case of the Battle on Kozara VR application, we will show how a combination of Interactive Digital Storytelling and gameplays can result in an educational and attractive immersive presentation of a battle from WWII, very important for the history of Bosnia and Herzegovina. User experience evaluation of museum visitors will show if we have obtained the right balance between heavy and tragic historical facts and challenging tasks for users to introduce them to the lives of Battle participants and enable them to relive the Battle themselves.Item Virtual Reality Experience of Sarajevo War Heritage(The Eurographics Association, 2019) Rizvic, Selma; Boskovic, Dusanka; Okanovic, Vensada; Kihic, Ivona Ivkovic; Sljivo, Sanda; Rizvic, Selma and Rodriguez Echavarria, KarinaSarajevo War Tunnel can not be visited any more. It was closed just after the war due to the airport runway security. A small part (20m) can be seen in the Tunnel Museum. The only way to experience passing through this object, crucial for Sarajevo survival during the war, is Virtual Reality (VR). The paper describes the Sarajevo War Tunnel VR project, a virtual cultural heritage application combining VR storytelling about the Sarajevo siege with the VR simulation of the tunnel crossing. The user experience evaluation shows the potential of VR technologies in presentation of dark heritage.Item VR Video Storytelling for Intangible Cultural Heritage Preservation(The Eurographics Association, 2018) Selmanovic, Elmedin; Rizvic, Selma; Harvey, Carlo; Boskovic, Dusanka; Hulusic, Vedad; Chahin, Malek; Sljivo, Sanda; Sablatnig, Robert and Wimmer, MichaelInteractive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment values. In this paper we investigate if 360 degrees VR videos further contribute to user immersion in the preservation of intangible cultural heritage. It describes a case study of the Mostar bridge diving project, aimed to present and preserve the bridge diving tradition from the Old Bridge in Mostar, Bosnia and Herzegovina. It is a virtual reality application which enables the user to virtually jump off the bridge after watching 360 degrees video stories about its history and the bridge diving tradition and upon successfully completing the quiz evaluation of the knowledge gained from the stories. The user experience evaluation study shows that our method was successful in preserving a form of intangible heritage and posits suggestions that can be used in developing an intangible heritage preservation framework.