Eurographics Conferences
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Browsing Eurographics Conferences by Subject "3D Skeleton"
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Item Transferring and Animating a non T-pose Model to a T-pose Model(The Eurographics Association, 2016) Hajari, Nasim; Cheng, Irene; Basu, Anup; Luis Gonzaga Magalhaes and Rafal MantiukNon T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton into a 3D human model in an arbitrary initial position. This is even more problematic for natural human models obtained by 3D scanning, especially models of babies and kids. In addition, transforming a non T-pose to a T-pose requires a large amount of calculations. Hence, many commercially available software do not provide efficient methods to standardize non T-pose skeletons. This paper focuses on developing a simplified transformation method, which enables skeletons in arbitrary poses to be standardized and used in other media conveniently.