EG 2015 - Short Papers
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Browsing EG 2015 - Short Papers by Subject "I.3.5 [Computer Graphics]"
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Item 4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking(The Eurographics Association, 2015) Blache, Ludovic; Desbrun, Mathieu; Loscos, Celine; Lucas, Laurent; B. Bickel and T. RitschelWe present a method to derive a time-evolving triangle mesh representation from a sequence of binary volumetric data representing an arbitrary motion. Multi-view reconstruction studios use a multiple camera set to turn an actor's performance into a time series of visual hulls. However, the reconstructed sequence lacks temporal coherence as each frame is generated independently, preventing easy post-production editing with off-the-shelf modeling tools. We propose an automated tracking approach to convert the raw input sequence into a single, animated mesh. An initial mesh is globally deformed via as-rigid-as-possible, detail-preserving transformations guided by a motion flow estimated from consecutive frames. Local optimization is added to better match the mesh surface to the current visual hull, leading to a robust 4D mesh reconstruction.Item Fast Edge-based Geodesic Poisson Disk Remeshing(The Eurographics Association, 2015) Uhlmann, Tom; Váša, Libor; Brunnett, Guido; B. Bickel and T. RitschelTriangular meshes of high complexity are common when created by a 3D scanner device and must be reduced for further processing. The geodesic Poisson disk remeshing [FZ08] is a method that generates a simplified mesh with highly regular triangles at the cost of exorbitant computation time. In this paper we will outline a new approach to this technique that makes it applicable for highly complex models. Our approach operates directly on the surface of the mesh, therefore works for meshes of arbitrary topology. Meshes consisting of millions of triangles can be reduced to an arbitrary complexity in just a few minutes while the original approach processes meshes with thousands of triangles in the same time. Our easy to implement remeshing technique also provides several options to preserve features.Item Fractured Object Reassembly via Robust Surface Registration(The Eurographics Association, 2015) Mavridis, Pavlos; Andreadis, Anthousis; Papaioannou, Georgios; B. Bickel and T. RitschelThe reassembly of fractured 3D objects from their parts is an important problem in cultural heritage and other domains.We approach reassembly from a geometric matching perspective and propose a pipeline for the automatic solution of the problem, where an efficient and generic three-level coarse-to-fine search strategy is used for the underlying global optimization. Key to the efficiency of our approach is the use of a discretized approximation of the surfaces' distance field, which significantly reduces the cost of distance queries and allows our method to systematically search the global parameter space with minimal cost. The resulting reassembly pipeline provides highly reliable alignment, as demonstrated through the reassembly of fractured objects from their fragments and the reconstruction of 3D objects from partial scans, showcasing the wide applicability of our methodology.Item Isogeometric Analysis for Modelling and Design(The Eurographics Association, 2015) Riffnaller-Schiefer, Andreas; Augsdörfer, Ursula H.; Fellner, Dieter W.; B. Bickel and T. RitschelWe present an isogeometric design and analysis approach based on NURBS-compatible subdivision surfaces. The approach enables the description of watertight free-form surfaces of arbitrary degree, including conic sections and an accurate simulation and analysis based directly on the designed surface. To explore the seamless integration of design and analysis provided by the isogeometric approach, we built a prototype software which combines free-form modelling tools with thin shell simulation tools to offer the designer a wide range of design and analysis instruments.