SCA 16: Eurographics/SIGGRAPH Symposium on Computer Animation
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Browsing SCA 16: Eurographics/SIGGRAPH Symposium on Computer Animation by Subject "Gaming"
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Item Large-Scale Finite State Game Engines(The Eurographics Association, 2016) Stanton, Matt; Geddert, Sascha; Blumer, Adrian; Hormis, Paul; Nealen, Andy; Cooper, Seth; Treuille, Adrien; Ladislav Kavan and Chris WojtanThis paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films.We present an algorithm to automatically discretize a continuous game into a large finite-state machine that can be pre-rendered in the film world. Despite radical differences from existing game engines, our finite-state approach is capable of preserving important characteristics of continuous games including smooth animation, responsiveness to input, triggered effects and passive animation. We demonstrate our technique with a 30-second interactive game set in an award-winning short film