Computer Graphics & Visual Computing (CGVC) 2015
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Browsing Computer Graphics & Visual Computing (CGVC) 2015 by Subject "I.3.7 [Computer Graphics]"
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Item Natural Phenomena as Metaphors for Visualization of Trend Data in Interactive Software Maps(The Eurographics Association, 2015) Würfel, Hannes; Trapp, Matthias; Limberger, Daniel; Döllner, Jürgen; Rita Borgo and Cagatay TurkaySoftware maps are a commonly used tool for code quality monitoring in software-development projects and decision making processes. While providing an important visualization technique for the hierarchical system structure of a single software revision, they lack capabilities with respect to the visualization of changes over multiple revisions. This paper presents a novel technique for visualizing the evolution of the software system structure based on software metric trends. These trend maps extend software maps by using real-time rendering techniques for natural phenomena yielding additional visual variables that can be effectively used for the communication of changes. Therefore, trend data is automatically computed by hierarchically aggregating software metrics. We demonstrate and discuss the presented technique using two real world data sets of complex software systems.Item Using Sketching to Control Heterogeneous Groups(The Eurographics Association, 2015) Allen, Thomas; Parvanov, Aleksandar; Knight, Sam; Maddock, Steve; Rita Borgo and Cagatay TurkayThe basic methods of interaction in strategy games with regards to controlling groups of units has largely remained the same since the first strategy games were released. Although the control systems in games today are effective and intuitive, they are somewhat limiting for the user in terms of achieving more complex goals. Recently, there has been research into using sketch-based systems as an alternate means of controlling a crowd, granting a higher level of control to the user while maintaining an easy to use and intuitive interface. So far, however, this has only been implemented for homogeneous groups. This paper describes the implementation of a sketch-based crowd control system for strategy games, which allows the user to exert a greater level of control over their armies by giving them the ability to control heterogeneous groups by using sub-group sketching to distinguish formations and paths for groups and sub-groups to adhere to.