Computational Aesthetics: EG Workshop on Computational Aesthetics in Graphics, Visualization and Imaging
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Browsing Computational Aesthetics: EG Workshop on Computational Aesthetics in Graphics, Visualization and Imaging by Subject "Animation."
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Item Perceiving Complex Causation Through Interaction(ACM, 2013) Ware, Colin; Donald House and Cindy GrimmWhen we interact with a touch screen computational device we have the strong subjective impression that we are directly causing changes that occur on the screen. For example, sliding a finger on a screen causes scrolling of the information. But the current method for showing causal relationships derived from models is to use a causal network diagram with nodes representing entities and arrows represent causal relationships between those entities. Sometimes arrows are labeled to weight the connections. In such diagrams there is no immediate visual impression of causal links, just the perception of connections and the arrowhead symbol. Interactive touch screens would seem to offer the potential for creating interactive diagrams where the causal relationships are provided in a perceptually immediate and unequivocal fashion. This paper explores methods for creating interactive diagrams using multiple touches that go beyond simple positive causation to express complexities such as causal effect enhancement, causal effect reduction and causal effect blocking. A design rationale is presented with special attention to temporal constraints. Results from an evaluation study suggest that the design can be understood with minimal instruction by most people.Item Video Granular Synthesis(The Eurographics Association, 2015) Forbes, Angus Graeme; Villegas, Javier; Paul L. RosinThis paper introduces a technique that enables the creative reshaping of one or more video signals based on granular synthesis techniques, normally applied only to audio signals. We demonstrate that a wide range of novel video processing effects can be generated through conceptualizing a video signal as being composed of a large number of video grains. These grains can be manipulated and maneuvered in a variety of ways, and a new video signal can then be created through the resynthesis of these altered grains; effects include cloning, rotating, and resizing the video grains, as well as repositioning them in space and time. These effects have been used successfully in a series of interactive multimedia performances, leading us to believe that our approach has significant artistic potential.