EGSR12: 23th Eurographics Symposium on Rendering
Permanent URI for this collection
Browse
Browsing EGSR12: 23th Eurographics Symposium on Rendering by Subject "I.3.6 [Computer Graphics]"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
Item Geometry Presorting for Implicit Object Space Partitioning(The Eurographics Association and Blackwell Publishing Ltd., 2012) Eisemann, Martin; Bauszat, Pablo; Guthe, Stefan; Magnor, Marcus; Fredo Durand and Diego GutierrezWe present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of the geometry is needed to locate the bounding planes of any node. We evaluate the impact of the implicit bounding plane representation and compare our algorithm to a classic bounding volume hierarchy. Though the representation is completely implicit, we still achieve interactive frame rates on commodity hardware.