UDMV13: Eurographics Workshop on Urban Data Modelling and Visualisation
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Browsing UDMV13: Eurographics Workshop on Urban Data Modelling and Visualisation by Subject "I.3.7 [Computer Graphics]"
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Item Interactive Techniques for Populating Large Virtual Cities(The Eurographics Association, 2013) Jordao, Kevin; Pettré, Julien; Cani, Marie-Paule; Vincent Tourre and Gonzalo BesuievskyFor many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.Item Online Reconstruction of Textured Triangle Meshes from Aerial Images(The Eurographics Association, 2013) Vierjahn, Tom; Roters, Jan; Moser, Manuel; Hinrichs, Klaus; Mostafawy, Sina; Vincent Tourre and Gonzalo BesuievskyIn this paper we present and evaluate a new online reconstruction algorithm to create a textured triangle mesh from a set of aerial images via an unorganized point cloud. Both the point cloud and the mesh are iteratively refined while allowing new aerial images to be added at any time during reconstruction. Texture coordinates are learnt to instantly visualize an initially rough approximation that gets refined as more data becomes available. The new algorithm improves upon other systems that require the complete data to be acquired beforehand, and that apply offline, non-iterative reconstruction and processing. Thus, our algorithm is perfectly suited for time-critical applications, e. g., strategical visualization platforms for disaster and emergency response.