32-Issue 7
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Browsing 32-Issue 7 by Subject "and systems"
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Item As-Rigid-As-Possible Distance Field Metamorphosis(The Eurographics Association and Blackwell Publishing Ltd., 2013) Weng, Yanlin; Chai, Menglei; Xu, Weiwei; Tong, Yiying; Zhou, Kun; B. Levy, X. Tong, and K. YinWidely used for morphing between objects with arbitrary topology, distance field interpolation (DFI) handles topological transition naturally without the need for correspondence or remeshing, unlike surface-based interpolation approaches. However, lack of correspondence in DFI also leads to ineffective control over the morphing process. In particular, unless the user specifies a dense set of landmarks, it is not even possible to measure the distortion of intermediate shapes during interpolation, let alone control it. To remedy such issues, we introduce an approach for establishing correspondence between the interior of two arbitrary objects, formulated as an optimal mass transport problem with a sparse set of landmarks. This correspondence enables us to compute non-rigid warping functions that better align the source and target objects as well as to incorporate local rigidity constraints to perform as-rigid-as-possible DFI. We demonstrate how our approach helps achieve flexible morphing results with a small number of landmarks.Item Soft Folding(The Eurographics Association and Blackwell Publishing Ltd., 2013) Zhu, Lifeng; Igarashi, Takeo; Mitani, Jun; B. Levy, X. Tong, and K. YinWe introduce soft folding, a new interactive method for designing and exploring thin-plate forms. A user specifies sharp and soft folds as two-dimensional(2D) curves on a flat sheet, along with the fold magnitude and sharpness of each. Then, based on the soft folds, the system computes the three-dimensional(3D) folded shape. Internally, the system first computes a fold field, which defines local folding operations on a flat sheet. A fold field is a generalization of a discrete fold graph in origami, replacing a graph with sharp folds with a continuous field with soft folds. Next, local patches are folded independently according to the fold field. Finally, a globally folded 3D shape is obtained by assembling the locally folded patches. This algorithm computes an approximation of 3D developable surfaces with user-defined soft folds at an interactive speed. The user can later apply nonlinear physical simulation to generate more realistic results. Experimental results demonstrated that soft folding is effective for producing complex folded shapes with controllable sharpness.