VVG05
Permanent URI for this collection
Browse
Browsing VVG05 by Subject "Animation"
Now showing 1 - 2 of 2
Results Per Page
Sort Options
Item Realistic Real-Time Hair Simulation and Rendering(The Eurographics Association, 2005) Jung, Yvonne; Rettig, Alexander; Klar, Oliver; Lehr, Timo; Mike ChantlerWe present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our cantilever beam based simulation system, which runs numerically stable and with interactive update rates. The rendering algorithm utilizes latest graphics hardware features and can even handle light coloured hair by including anisotropic reflection and internal transmission.Item A Rigid Transform Basis for Animation Compression and Level of Detail(The Eurographics Association, 2005) Collins, G.; Hilton, A.; Mike ChantlerWe present a scheme for achieving level of detail and compression for animation sequences with known constant connectivity. We suggest compression is useful to automatically create low levels of detail in animations which may be more compressed than the original animation parameters and for high levels of detail where the original animation is expensive to compute. Our scheme is based on spatial segmentation of a base mesh into rigidly transforming segments and then temporal aggregation of these transformations. The result will approximate the given animation within a user specified tolerance which can be adjusted to give the required level of detail. A spatio-temporal smoothing algorithm is used on decoding to give acceptable animations. We show that the rigid transformation basis will span the space of all animations. We also show that the algorithm will converge to the specified tolerance. The algorithm is applied to several examples of synthetic animation and rate distortion curves are given which show that in some cases, the scheme outperforms current compressors.