Computer Graphics Educational Materials (CGEMS) [2004 - 2011]
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Browsing Computer Graphics Educational Materials (CGEMS) [2004 - 2011] by Subject "3D pipeline"
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Item The Corkscrew: An Intermediate Polygon Modeling Tutorial using Autodesk Maya(The Eurographics Association, 23-3-2011) Foster, Shaun; Janowski, Robert; -This module is written as a supplement for instructors to learning 3D modeling using Autodesk Maya, however, it could be beneficial for any highly motivated student. If used by an instructor, you can use the first three parts as part of your instruction, then give part 4 (see below) and the tutorial video and files to the students.Item ShaderSchool – A tutorial for shader programming(The Eurographics Association, 9-7-2007) Reimers, Ulf; Beckhaus, Steffi; Thiesen, Malte; -We present a tool for in-class and self-study learning that provides a convenient introduction into GLSL shader programming. The tool presents shaders in an interactive manner, and can be present in-class in a group interactive manner or used as an individual tutorial. In ShaderSchool the materials are presented in sections with interactive assignments integrated into the tool, which help reinforce the students learning. It was created and applied successfully in an university computer graphics class. Additionally, the ShaderSchool tool is extensible to easily incorporate further lessons. 1 IntroductionItem Teaching CGI Through Real Hands-On Experience(The Eurographics Association, 18-7-2008) Bernar, Carlos; Torrents, Joaquin; -Euroview Animation is developing a methodology for teaching CGI within the Department of Film, TV & Digital Media at the University of Navarra involving the participation of the students in actual production process. We base our educational methodology on the real hands-on experience: our students learn through their participation in the production of a real feature film. The production process of the film inspires and determines the learning process of our students. We consider that our project can be valuable for other educators in CGI because (1) our method has real consequences: our first feature film, Flying Heroes, will be in theaters in 2008, (2) as far as we know, this is the first of-its-kind experience with these requirements in a university and in the industry (3) this kind of project offers many possibilities of collaboration between universities.