Computer Graphics Educational Materials (CGEMS) [2004 - 2011]
Permanent URI for this collection
Browse
Browsing Computer Graphics Educational Materials (CGEMS) [2004 - 2011] by Subject "Graphics APIs"
Now showing 1 - 2 of 2
Results Per Page
Sort Options
Item Computer Graphics: An Interactive Introduction with OpenGL(The Eurographics Association, 17-9-2009) Hunkins, Dalton; -Computer Graphics: An Interactive Introduction with OpenGL is a suite of examples and interactive tutorials. The software is created for the person who wants an introduction to computer graphics using the OpenGL API. It is assumed that the reader is familiar with programming in the C++ language; knowledge of OpenGL is not a pre-requisite. Also, the tutorials and examples may be used in conjunction with many of the mainstream books on computer graphics.Item Realtime 3D Graphics Programming Using the Quake3 Engine(The Eurographics Association, 18-7-2008) Wagner, Daniel; Schmalstieg, Dieter; Kainz, Bernhard; -We present a lab assignment that accompanies a complete module called ''Real-time Graphics''. The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, students have to create 3D content, which is integrated into the Quake3 engine. In a second task, the students have to implement a simple animation and finally add an impressive 3D graphics effect to the Quake3 engine. The lecture has been taught four times from 2004 to 2007. We present the assignment and report on experiences that we have gained.