SBM: Sketch Based Interfaces and Modeling
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Browsing SBM: Sketch Based Interfaces and Modeling by Subject "based modeling"
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Item 3D Geological Modeling using Sketches and Annotations from Geologic Maps(ACM, 2014) Amorim, Ronan; Brazil, Emilio Vital; Samavati, Faramarz; Sousa, Mario Costa; Metin SezginConstructing 3D geological models is a fundamental task in oil/gas exploration and production. A critical stage in the existing 3D geological modeling workflow is moving from a geological interpretation (usually 2D) to a 3D geological model. The construction of 3D geological models can be a cumbersome task mainly because of the models' complexity, and inconsistencies between the interpretation and modeling tasks. To narrow the gap between interpretation and modeling tasks, we propose a sketched based approach. Our main goal is to mimic how domain experts interpret geological structures and allow the creation of models directly from the interpretation task, therefore avoiding the drawbacks of a separate modeling stage. Our sketch-based modeler is based on standard annotations of 2D geological maps and on geologists' interpretation sketches. Specific geological rules and constraints are applied and evaluated during the sketch-based modeling process to guarantee the construction of a valid 3D geologic model.Item 3D Geological Modeling using Sketches and Annotations from Geologic Maps(ACM, 2014) Amorim, Ronan; Brazil, Emilio Vital; Samavati, Faramarz; Sousa, Mario Costa; Metin SezginConstructing 3D geological models is a fundamental task in oil/gas exploration and production. A critical stage in the existing 3D geological modeling workflow is moving from a geological interpretation (usually 2D) to a 3D geological model. The construction of 3D geological models can be a cumbersome task mainly because of the models' complexity, and inconsistencies between the interpretation and modeling tasks. To narrow the gap between interpretation and modeling tasks, we propose a sketched based approach. Our main goal is to mimic how domain experts interpret geological structures and allow the creation of models directly from the interpretation task, therefore avoiding the drawbacks of a separate modeling stage. Our sketch-based modeler is based on standard annotations of 2D geological maps and on geologists' interpretation sketches. Specific geological rules and constraints are applied and evaluated during the sketch-based modeling process to guarantee the construction of a valid 3D geologic model.Item Modeling Go: A mobile sketch-based modeling system for extracting objects(Association for Computing Machinery, Inc (ACM), 2017) Lai, Chun-An; Chiang, Pei-Ying; Holger Winnemoeller and Lyn BartramThis article presents an easy to use mobile application which allows users to create 3D digital copies of their interested objects anywhere and anytime. An advanced 3-sweep modeling technique is developed to construct 3D primitives not only from generalized cylinder and cuboid, but also objects with symmetrical or non-uniformly scaled profiles. In addition, our system supports the texture and structure refinement which combine results created from multiple source images. The constructed 3D model will be the combination of our 3D primitives. The combined result can preserve more features which may not be seen from a single photo.Item Surface Patches for 3D Sketching(ACM, 2013) Abbasinejad, Fatemeh; Joshi, Pushkar; Grimm, Cindy; Amenta, Nina; Simons, Lance; Levent Burak Kara and Cindy Grimm3D sketching is an appealing approach for creating concept shapes in the early stages of design. While curve networks alone can convey shape, surfacing the network can dramatically help with visualization and interaction. Unfortunately, surfacing a curve network is an inherently ambiguous problem, and even if the correct surface patches are identified, they can have an arbitrarily complex 3D geometry, making it challenging to produce a reasonable tessellation. In this paper we address the problem of creating light-weight surface tessellations on the fly. Our approach is to identify potential patches in the curve network, and then break complicated patches into simpler ones which can be tessellated using any simple algorithm. Our surfacing approach relies on the observation that breaking a complicated patch into a set of nearly planar ones with small total area seems to create a simple, natural-looking surfaces. We demonstrate our approach on curve networks generated by two different 3D sketching systems.