Graphics Education
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Browsing Graphics Education by Subject "Animation 3D"
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Item The Corkscrew: An Intermediate Polygon Modeling Tutorial using Autodesk Maya(The Eurographics Association, 23-3-2011) Foster, Shaun; Janowski, Robert; -This module is written as a supplement for instructors to learning 3D modeling using Autodesk Maya, however, it could be beneficial for any highly motivated student. If used by an instructor, you can use the first three parts as part of your instruction, then give part 4 (see below) and the tutorial video and files to the students.Item Rotation About an Arbitrary Axis(The Eurographics Association, 18-7-2006) McDonald, John; -Rotation matrices are one of the first topics covered in introductory graphics courses, and yet the details of arbitrary rotation matrices often get swept under the rug due to their complexity. This CGEM presents a direct, constructive derivation of the ma-trix for a rotation about an arbitrary axis, enhanced with animations that help build in-tuition for the calculation. The details of this derivation can be described in an intuitive manner that builds on the procedure for calculating the matrices for rotations about the coordinate axes. This treatment is suitable for use as a handout for students to use as a supplement to the usual course text.Item Survey of Industry Perspectives on 3D Computer Animation Education(The Eurographics Association, 22-10-2007) Flaxman, Tereza; -The paper summarizes the results of an online survey of 43 professionals working in the animation industry, including modelers, animators, technical directors, conceptual artists and lighting and texture artists. Respondents were asked to rate the appropriate level of emphasis of 14 topics commonly addressed in academic computer animation programs, ranging from fine arts skills to computer programming. Three relatively non-technical topics were top rated: fundamentals, preproduction and design/layout. There was substantial agreement in rankings among participants, even those with widely varying areas of professional interest. When asked about their own personal educational experiences 25% felt that they had been well prepared, 38% satisfactorily prepared and 37% underprepared.Item Teaching CGI Through Real Hands-On Experience(The Eurographics Association, 18-7-2008) Bernar, Carlos; Torrents, Joaquin; -Euroview Animation is developing a methodology for teaching CGI within the Department of Film, TV & Digital Media at the University of Navarra involving the participation of the students in actual production process. We base our educational methodology on the real hands-on experience: our students learn through their participation in the production of a real feature film. The production process of the film inspires and determines the learning process of our students. We consider that our project can be valuable for other educators in CGI because (1) our method has real consequences: our first feature film, Flying Heroes, will be in theaters in 2008, (2) as far as we know, this is the first of-its-kind experience with these requirements in a university and in the industry (3) this kind of project offers many possibilities of collaboration between universities.