MolVa: Workshop on Molecular Graphics and Visual Analysis of Molecular Data 2020
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Browsing MolVa: Workshop on Molecular Graphics and Visual Analysis of Molecular Data 2020 by Subject "Human centered computing"
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Item Molecular Binding in a Visuohaptic Environment: An Enhanced Approach in STEM Learning(The Eurographics Association, 2020) Yasmin, Shamima; Quick, Rhianna; Byška, Jan and Krone, Michael and Sommer, BjörnLearning science, technology, engineering, and mathematics (STEM) can be dull in the absence of adequate incentives; students may lose interest in STEM subjects during their high school education. This could result in a decline in enrollment in STEM fields in postsecondary education and employment as well. However, learning can be reinforced in a multimodal environment. For example, a haptic virtual environment (VE) that incorporates both vision and touch can provide better affordance in learning. This multimodal VE may help students to better understand the underlying concepts of molecular formation while pursuing chemistry and related subjects at the secondary level. Visuohaptics may work as an incentive in learning complex molecular structures and become a source of edutainment and extra motivation for students. Thus, a multimodal VE enhances attentiveness and interest among students in pursuing STEM fields in secondary and postsecondary education.Item The Vesicle Builder - A Membrane Packing Algorithm for the CELLmicrocosmos MembraneEditor(The Eurographics Association, 2020) Giuliari, Beatrice; Kösters, Manuel; Zhou, Jan; Dingersen, Tim; Heissmann, André; Rotzoll, Ralf; Krüger, Jens; Giorgetti, Alejandro; Sommer, Björn; Byška, Jan and Krone, Michael and Sommer, BjörnFor a long time, the major focus of membrane simulations was laid on rectangular membrane patches based on the fluid mosaic model. Because of the computational performance of today's computer hardware, it is now possible to generate and simulate larger structures, such as vesicles or micelles. Yet, there are no approaches available to generate these partly complex structures in a convenient and interactive way using WYSIWYG methods and exporting it to PDB format. The CELLmicrocosmos 2.2 MembraneEditor was originally developed for the interactive computation of heterogeneous rectangular membrane patches, solving 2.5D packing problems. Now, its packing capabilities were extended into the third dimension by introducing the Vesicle Builder which is optimized for the computation of vesicular mono- or bilayer membranes. The shape computation is based on an ellipsoid formula enabling the generation of vesicles featuring different lipid compositions, shapes and sizes. More complex shapes can be generated by combining different shapes. Moreover, extended shape customization is possible by modifying and extending the algorithm. Three application cases are discussed: 1) Different potential vesicular configurations including wavy, ellipsoid, enclosing and modular structures are modelled and shortly discussed; 2) To evaluate the compatibility of the Vesicle Builder with simulation tools, a three-component vesicle was modelled and successfully simulated. 3) To show the capability to generate large structures, a vesicle with a radius of 370 Å was generated, consisting of approx. 50,000 lipids and 2 million atoms, respectively. The MembraneEditor as well as the Vesicle Builder plugin can be downloaded from https://Cm2.CELLmicrocosmos.org