Rendering - Experimental Ideas & Implementations
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Browsing Rendering - Experimental Ideas & Implementations by Subject "Boundary representations"
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Item Apex Point Map for Constant-Time Bounding Plane Approximation(The Eurographics Association, 2015) Laine, Samuli; Karras, Tero; Jaakko Lehtinen and Derek NowrouzezahraiWe introduce apex point map, a simple data structure for constructing conservative bounds for rigid objects. The data structure is distilled from a dense k-DOP, and can be queried in constant time to determine a tight bounding plane with any given normal vector. Both precalculation and lookup can be implemented very efficiently on current GPUs. Applications include, e.g., finding tight world-space bounds for transformed meshes, determining perobject shadow map extents, more accurate view frustum culling, and collision detection.