Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination

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Date
2020
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Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
We describe a method to use Spherical Gaussians with free directions and arbitrary sharpness and amplitude to approximate the precomputed local light field for any point on a surface in a scene. This allows for a high-quality reconstruction of these light fields in a manner that can be used to render the surfaces with precomputed global illumination in real-time with very low cost both in memory and performance. We also extend this concept to represent the illumination-weighted environment visibility, allowing for high-quality reflections of the distant environment with both surface-material properties and visibility taken into account. We treat obtaining the Spherical Gaussians as an optimization problem for which we train a Convolutional Neural Network to produce appropriate values for each of the Spherical Gaussians' parameters. We define this CNN in such a way that the produced parameters can be interpolated between adjacent local light fields while keeping the illumination in the intermediate points coherent
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@article{
10.1111:cgf.13918
, journal = {Computer Graphics Forum}, title = {{
Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
}}, author = {
Currius, Roc Ramon
and
Dolonius, Dan
and
Assarsson, Ulf
and
Sintorn, Erik
}, year = {
2020
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.13918
} }
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