Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators
Loading...
Date
2018
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.
Description
@inproceedings{10.2312:egs.20181036,
booktitle = {EG 2018 - Short Papers},
editor = {Diamanti, Olga and Vaxman, Amir},
title = {{Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators}},
author = {Bouchiba, Hassan and Deschaud, Jean-Emmanuel and Goulette, François},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {10.2312/egs.20181036}
}