Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy

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Date
2020
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a user study comparing a grasping algorithm we adapted for the Valve Index controller to common grasping approaches using the HTC Vive Wand or the Oculus Quest's Computer Vision-based finger tracking. It involved 24 participants performing two widely known manipulation tasks for each device: "Pick and Place" and "Grab and Reorient". Our results place our Index Controller approach as a good trade-off between the other two approaches regarding completion time and accuracy.
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@inproceedings{
10.2312:egve.20201271
, booktitle = {
ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
}, editor = {
Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk
}, title = {{
Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy
}}, author = {
Boban, Loën
and
Delahaye, Mathias
and
Boulic, Ronan
}, year = {
2020
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-112-0
}, DOI = {
10.2312/egve.20201271
} }
Citation