Situated Visualization in Motion for Video Games

Loading...
Thumbnail Image
Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these visualizations are moving either because they are attached to moving game elements or due to camera changes. We want to understand to what extent this motion and contextual game factors impact how players can read these visualizations. In order to ground our work, we surveyed 160 visualizations in motion and their embeddings in the game world. Here, we report on our analysis and categorization of these visualizations.
Description

CCS Concepts: Human-centered computing --> Visualization; Visualization application domains

        
@inproceedings{
10.2312:evp.20221119
, booktitle = {
EuroVis 2022 - Posters
}, editor = {
Krone, Michael
and
Lenti, Simone
and
Schmidt, Johanna
}, title = {{
Situated Visualization in Motion for Video Games
}}, author = {
Bucchieri, Federica
and
Yao, Lijie
and
Isenberg, Petra
}, year = {
2022
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-185-4
}, DOI = {
10.2312/evp.20221119
} }
Citation