Progressive CPU Volume Rendering with Sample Accumulation

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels over frames, which can blur features or integrate incorrectly with respect to depth. Our approach stores samples along each ray, accumulates new samples each frame into a buffer, and progressively interleaves and integrates these samples. Though this process requires additional memory, it ensures interactivity and is well suited for CPU architectures with large memory and cache. This approach also extends well to distributed rendering in cluster environments. We implement this technique in Intel's open source OSPRay CPU ray tracing framework and demonstrate that it is particularly useful for rendering volumetric data with costly sampling functions.
Description

        
@inproceedings{
10.2312:pgv.20171090
, booktitle = {
Eurographics Symposium on Parallel Graphics and Visualization
}, editor = {
Alexandru Telea and Janine Bennett
}, title = {{
Progressive CPU Volume Rendering with Sample Accumulation
}}, author = {
Usher, Will
and
Amstutz, Jefferson
and
Brownlee, Carson
and
Knoll, Aaron
and
Wald, Ingo
}, year = {
2017
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-348X
}, ISBN = {
978-3-03868-034-5
}, DOI = {
10.2312/pgv.20171090
} }
Citation