Using Procedural Modelling as a Framework for Representing Style: An Example from Regency Architecture
dc.contributor.author | Calogero, Erica | en_US |
dc.contributor.author | Tyson, Nick | en_US |
dc.contributor.author | Arnold, David | en_US |
dc.contributor.author | Morris, David | en_US |
dc.contributor.editor | A. Day and R. Mantiuk and E. Reinhard and R. Scopigno | en_US |
dc.date.accessioned | 2014-02-06T15:10:42Z | |
dc.date.available | 2014-02-06T15:10:42Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | This paper reports the use of shape grammars, as made available in CityEngine, to deconstruct six examples of Regency facades and uses them to form a reconstruction of Brunswick Square, in Brighton & Hove, UK. The aim of the research is to evaluate the potential for shape grammar rules to effectively encapsulate aspects of style in a formal, computational language. It is argued that such a system could both result in a stochastically based definition of Regency style with a measurable degree of certainty and enable the presentation of historical periods of history in a real-time virtual environment. | en_US |
dc.description.seriesinformation | Eurographics 2011 - Areas Papers | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EG2011/areas/041-048 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: 3D Graphics and Realism- Virtual Reality K.4.3 [Computers and Society]: Organisational Impacts-Automation J.5 [Computer Graphics]: Arts and Humanities-Architecture J.6 [Computer Graphics]: Computer Aided Engineering-CADalgorithms | en_US |
dc.title | Using Procedural Modelling as a Framework for Representing Style: An Example from Regency Architecture | en_US |
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