Simulation of Past Life: Controlling Agent Behaviors from the Interactions between Ethnic Groups

dc.contributor.authorLim, Chen Kimen_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.authorGalvane, Quentinen_US
dc.contributor.authorPettre, Julienen_US
dc.contributor.authorTalib, Abdullah Zawawien_US
dc.contributor.editor-en_US
dc.date.accessioned2015-04-27T14:59:17Z
dc.date.available2015-04-27T14:59:17Z
dc.date.issued2013en_US
dc.description.abstractMany efforts have been carried out in preserving the history and culture of Penang and also other regions of Malaysia since George Town was elected as a UNESCO living heritage city. This paper presents a method to simulate life in a local trading port in the 1800s, where various populations with very different social rules interacted with each other. These populations included Indian coolies, Malay vendors, British colonists and Chinese traders. The challenge is to model these ethnic groups as autonomous agents, and to capture the changes of behavior due to inter-ethnic interactions and to the arrival of boats at the pier. Agents from each population are equipped with a specific set of steering methods which are selected and parameterized according to predefined behavioral patterns (graphs of states). In this paper, we propose a new formalism where interactions between the different ethnics groups and with the boats can be either activated globally or locally. Global interactions cause changes of states for all the agents belonging to the target population, while local interactions only take place between specific agents, and result in changes of states for these agents only. The main contributions of our method are: i) Applying microscopic crowd simulation to the complex case of a multi-ethnic trading port, involving different behavioral patterns; ii) Introducing a high-level control method, through the inter-ethnic interactions formalism. The resulting system generates a variety of real-time animations, all reflecting the adequate social behaviors. Such a system would be particularly useful in a virtual tour application.en_US
dc.description.sectionheadersTrack 3, Full Papersen_US
dc.description.seriesinformationDigital Heritage International Congressen_US
dc.identifier.doi10.1109/DigitalHeritage.2013.6743800en_US
dc.identifier.urihttps://doi.org/10.1109/DigitalHeritage.2013.6743800en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1109/DigitalHeritage
dc.publisherThe Eurographics Associationen_US
dc.subject{Boatsen_US
dc.subjectCities and townsen_US
dc.subjectCultural differencesen_US
dc.subjectPorts (Computers)en_US
dc.subjectSociologyen_US
dc.subjectStatisticsen_US
dc.subjectWelding}en_US
dc.titleSimulation of Past Life: Controlling Agent Behaviors from the Interactions between Ethnic Groupsen_US
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