Real-Time Animated Grass

dc.contributor.authorBakay, Brooken_US
dc.contributor.authorLalonde, Paulen_US
dc.contributor.authorHeidrich, Wolfgangen_US
dc.date.accessioned2015-11-12T07:16:51Z
dc.date.available2015-11-12T07:16:51Z
dc.date.issued2002en_US
dc.description.abstractWe present a simple method to render fields of grass, animated in the wind, in real-time. The technique employs vertex shaders to render displacement maps with Russian-doll style transparent shells. Animation is achieved by translating the surface according to a local wind vector while preserving the length of the blades of grass. This technique achieves convincing results on current consumer graphics hardware and can be applied to other similar surfaces such as hair and fur.en_US
dc.description.seriesinformationEurographics 2002 - Short Presentationsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20021030en_US
dc.publisherEurographics Associationen_US
dc.titleReal-Time Animated Grassen_US
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