3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study

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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a methodology to generate a 3D face model from its skull that is specifically aimed to archaeological/anthropological applications. The proposed approach to facial reconstruction, starting from the well established landmark based reconstruction technique", relies on craniometrical analysis and content based image retrieval technology to achieve a more ethnically faithful reproduction of main facial features respect to other methods based uniquely on very large scale statistical data. It also tries to address the problem of a plausible reproduction of important physiognomic features (such as eyes, nose, lips, ears and hairs) which simply can t be inferred from the skull. The facial reconstruction of a female subject found in the archaeological site of Murecine (Pompei) who found death during the volcanic eruption in 79 a. C. is presented as a case study.
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@inproceedings{
:10.2312/VAST/VAST04/185-191
, booktitle = {
VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage
}, editor = {
Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci
}, title = {{
3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study
}}, author = {
Abate, A.F.
and
Nappi, M.
and
Ricciardi, S.
and
Sabatino, G.
}, year = {
2004
}, publisher = {
The Eurographics Association
}, ISSN = {
1811-864X
}, ISBN = {
3-905673-18-5
}, DOI = {
/10.2312/VAST/VAST04/185-191
} }
Citation