Anthropomorphism and Illusion of Virtual Body Ownership
dc.contributor.author | Lugrin, Jean-Luc | en_US |
dc.contributor.author | Latt, Johanna | en_US |
dc.contributor.author | Latoschik, Marc Erich | en_US |
dc.contributor.editor | Masataka Imura and Pablo Figueroa and Betty Mohler | en_US |
dc.date.accessioned | 2015-10-28T06:31:56Z | |
dc.date.available | 2015-10-28T06:31:56Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | In this paper we present a novel experiment to explore the impact of avatar realism on the illusion of virtual body ownership (IVBO) in immersive virtual environments, with full-body avatar embodiment and freedom of movement.We evaluated four distinct avatars presenting an increasing level of anthropomorphism in their detailed compositions. Our results revealed that each avatar elicited a relatively high level of illusion. However both machine-like and cartoon-like avatars elicited an equivalent IVBO, slightly superior to the human-ones. A realistic human appearance is therefore not a critical top-down factor of IVBO, and could lead to an Uncanny Valley effect. | en_US |
dc.description.sectionheaders | Full Papers | en_US |
dc.description.seriesinformation | ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | en_US |
dc.identifier.doi | 10.2312/egve.20151303 | en_US |
dc.identifier.isbn | 978-3-905674-84-2 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.pages | 1-8 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egve.20151303 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Three Dimensional Graphics and Realism [I.3.7] | en_US |
dc.subject | Virtual reality | en_US |
dc.title | Anthropomorphism and Illusion of Virtual Body Ownership | en_US |