Improvement Rendering of Web3D Using the Shading Language
dc.contributor.author | Sakai, Masahiro | en_US |
dc.contributor.author | Ichijo, Noriyuki | en_US |
dc.contributor.author | Dobashi, Yoshinori | en_US |
dc.contributor.author | Yamamoto, Tshuyoshi | en_US |
dc.contributor.editor | Robert van Liere and Betty Mohler | en_US |
dc.date.accessioned | 2014-01-31T20:30:07Z | |
dc.date.available | 2014-01-31T20:30:07Z | |
dc.date.issued | 2008 | en_US |
dc.description.abstract | Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem of global illumination that uses a Web3D environment map in our proprietary Web3D format, "3DX" and the GPU shading language. | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments: Posters | en_US |
dc.identifier.isbn | 978-3-905673-66-1 | en_US |
dc.identifier.uri | https://doi.org/10.2312/PE/VE2008Posters/013-016 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation - Bitimap and Frame buffer operations I.3.7 [Computer Graphics]: Three-Dimentional Graphics and Realism - Color, Shading, Shadowing and Texture | en_US |
dc.title | Improvement Rendering of Web3D Using the Shading Language | en_US |
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