Improvement Rendering of Web3D Using the Shading Language

dc.contributor.authorSakai, Masahiroen_US
dc.contributor.authorIchijo, Noriyukien_US
dc.contributor.authorDobashi, Yoshinorien_US
dc.contributor.authorYamamoto, Tshuyoshien_US
dc.contributor.editorRobert van Liere and Betty Mohleren_US
dc.date.accessioned2014-01-31T20:30:07Z
dc.date.available2014-01-31T20:30:07Z
dc.date.issued2008en_US
dc.description.abstractMany Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem of global illumination that uses a Web3D environment map in our proprietary Web3D format, "3DX" and the GPU shading language.en_US
dc.description.seriesinformationEurographics Symposium on Virtual Environments: Postersen_US
dc.identifier.isbn978-3-905673-66-1en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VE2008Posters/013-016en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation - Bitimap and Frame buffer operations I.3.7 [Computer Graphics]: Three-Dimentional Graphics and Realism - Color, Shading, Shadowing and Textureen_US
dc.titleImprovement Rendering of Web3D Using the Shading Languageen_US
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