Does the Virtual Environment Design influence Learning?

dc.contributor.authorMinder, Eloiseen_US
dc.contributor.authorChardonnet, Jean-Rémyen_US
dc.contributor.editorJean-Marie Normanden_US
dc.contributor.editorMaki Sugimotoen_US
dc.contributor.editorVeronica Sundstedten_US
dc.date.accessioned2023-12-04T15:43:31Z
dc.date.available2023-12-04T15:43:31Z
dc.date.issued2023
dc.description.abstractPast studies have shown that virtual reality (VR) is an advantageous medium to learn or train in various situations over traditional methods. Virtual environments are usually modeled and implemented to be representative of the training situations. However, in an objective to maximize the effectiveness and efficiency of VR for knowledge transfer, we may wonder whether the virtual environment itself really matters or not. In this paper, we propose to compare two different virtual environments implemented for the same training purpose. The scenario chosen relates to learning the right procedure to limit the spread of viruses. The two environments have been designed to be radically opposed: the first one is a dreamlike environment, while the second represents a medical laboratory. A user study was performed to compare the level of engagement and knowledge acquired by the participants in both environments. User experience, commitment, emotion and learning outcomes were measured. Results indicate no significant difference in the environment design on learning, feeling, commitment and sense of presence.en_US
dc.description.sectionheadersLearning and 3D Reconstruction
dc.description.seriesinformationICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20231324
dc.identifier.isbn978-3-03868-218-9
dc.identifier.issn1727-530X
dc.identifier.pages161-165
dc.identifier.pages5 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20231324
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20231324
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality; Applied computing → Interactive learning environments
dc.subjectHuman
dc.subjectcentered computing → Virtual reality
dc.subjectApplied computing → Interactive learning environments
dc.titleDoes the Virtual Environment Design influence Learning?en_US
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